Cool water reflection
by Cory Anderson · in Game Design and Creative Issues · 08/07/2007 (9:06 pm) · 6 replies
I found this screenshot in the Torque 1.5 collection. I was wondering, how is the reflection and water specularity achieved? I have played around with the options and have been able to get close to the cool specularity, but I can only get the water to reflect an environment map, and not active reflecting. Any ideas?
Link: www.garagegames.com/products/111/images/?current=5
Link: www.garagegames.com/products/111/images/?current=5
#2
08/07/2007 (9:42 pm)
Oh thank you very much! :D
#3
08/10/2007 (8:36 am)
Is the TGE water upgrade the same shading engine that TGEA uses?
#4
08/10/2007 (8:49 am)
Nope. It is a hack to allow some nice new features into TGE. TGEA's renderer was completely re-written from the ground up with new tech in mind.
#5
08/10/2007 (10:48 am)
So would you consider it worth integrating? Or does it cause too many bugs right now?
#6
08/10/2007 (10:52 am)
It depends on what you need and how many graphics cards you have to test it on. It's a great resource, as is the Modernization kit, but it would take some stress testing across cards before a production release.
Torque Owner Tim Heldna
[li]Modernization Kit Beta Thread 2