Game Development Community

Problem exporting blend animations?

by Fleeky · in Artist Corner · 08/06/2007 (3:57 pm) · 8 replies

Im trying to export a walk cycle , exporting the walk cycle as a non blend dsq is fine.. but as soon as i export as a blending dsq the animation gets screwed up weirdly.. the walk cycle kindof turns into a leap into splits but only halfway .. so not a full .. split leap cycle :)

i searched around the forums and couldnt find much on this any help would be appreciated..

#1
08/06/2007 (9:39 pm)
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#2
08/07/2007 (4:27 am)
Thanks that mostly fixed the problem,

however now the shine bones are doing some weird stuff and the geometry is kindof wobbling to put the best description i can of it, any idea? the geometry is warped at certain frames of the walkcycles almost like the geometry is made out of soft rubber
#3
08/07/2007 (9:35 am)
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#4
08/07/2007 (10:37 am)
Thank you again joseph i will give this a try, however is this a bug in the exporter that loc keys mess up animation? if so do you know if anyone is working on a fix for it ? as i would certainly hope i could key for loc as rotation is pretty much only good for fk setups ? eg rotating each bone.. ik setups with nodes (like the one i have) depend a lot on loc keys ..

once again thanks for your help i really would be lost otherwise!
#5
08/07/2007 (11:38 am)
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#6
08/07/2007 (11:39 am)
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#7
08/07/2007 (4:23 pm)
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#8
08/07/2007 (5:51 pm)
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