Max 9 32-bit Exports without textures
by Leonardo Ferrer · in Torque Game Engine · 08/05/2007 (7:34 pm) · 4 replies
I tried to export a simple cylinder with a Bitmap material, used a UVW Map modifier and move it to face, then used quick setup with Skinned mesh activated. Then I used Export Dts and exported it to the folder of the texture. Then I tried to open it with the Show Tool Pro and was in Texture Shaded Solid and it was white. Then I tried in the mission editor and the shape was grey. Can you figure out what I did wrong?
About the author
#2
08/06/2007 (8:53 am)
I missed that little detail. I tried it again and worked. Thanks Magnus.
#3
11/24/2007 (12:02 pm)
What do you meen Magnus Blikstad?
#4
256 x 256 pixels
or
512 x 512 pixels
and so on...This wont work:
537 x 537 pixels (not a power of 2)
11/24/2007 (12:28 pm)
He means, a texture needs to be a power of 2 to export.256 x 256 pixels
or
512 x 512 pixels
and so on...This wont work:
537 x 537 pixels (not a power of 2)
Torque Owner Magnus Blikstad