Scripted mounting
by Joseph Jonathan · in Torque Game Engine · 08/05/2007 (10:33 am) · 0 replies
I need to be able to script a mounted "second weapon" to a second mount point durring my reload animation.
One of the chars in my game is a Mosad agent with double UZIs.
The UZIs are realy just one model. when i have my characteres reload animation just one UZI moves with the hand, the other moves around in the air.
I have decided that what i need to do is when the animation is going on to hide the real second weapon and jsut mount a prop UZI in the players left hand(mount2).
I need to know how i would script this
*mound prop to mount2
*play animation
*take away prop from mount2
*continue playing
If this it is easier to jsut make the weapon connect to both mountpoints please tell me how to do that instead.
One of the chars in my game is a Mosad agent with double UZIs.
The UZIs are realy just one model. when i have my characteres reload animation just one UZI moves with the hand, the other moves around in the air.
I have decided that what i need to do is when the animation is going on to hide the real second weapon and jsut mount a prop UZI in the players left hand(mount2).
I need to know how i would script this
*mound prop to mount2
*play animation
*take away prop from mount2
*continue playing
If this it is easier to jsut make the weapon connect to both mountpoints please tell me how to do that instead.