Game Development Community

Scripted mounting

by Joseph Jonathan · in Torque Game Engine · 08/05/2007 (10:33 am) · 0 replies

I need to be able to script a mounted "second weapon" to a second mount point durring my reload animation.

One of the chars in my game is a Mosad agent with double UZIs.

The UZIs are realy just one model. when i have my characteres reload animation just one UZI moves with the hand, the other moves around in the air.

I have decided that what i need to do is when the animation is going on to hide the real second weapon and jsut mount a prop UZI in the players left hand(mount2).

I need to know how i would script this

*mound prop to mount2
*play animation
*take away prop from mount2
*continue playing

If this it is easier to jsut make the weapon connect to both mountpoints please tell me how to do that instead.