2D in tge / tgea
by celtx · in Torque Game Engine · 08/04/2007 (6:38 pm) · 2 replies
Hi all,
I was wondering if anyone has tried this before or knows where there are any discussions or resources on this. I'm trying to make a 'viewtiful joe' (3D objects but limited to 2d plane) type game in tge.
I am new to tge but have read through a lot of the documentation (quickly). I'm trying to think of the best why to structure the game in the sense graph. I'm thinking of disabling the terrain and using interiors and portals to build up the game world.
I have search the garage games website but have not found anything, can't help feeling I missed something. I'm about to drive in and start experimenting with these ideas. Sorry for the laziest of this post just do not want to repeat work already available.
Thanks,
celtx
I was wondering if anyone has tried this before or knows where there are any discussions or resources on this. I'm trying to make a 'viewtiful joe' (3D objects but limited to 2d plane) type game in tge.
I am new to tge but have read through a lot of the documentation (quickly). I'm trying to think of the best why to structure the game in the sense graph. I'm thinking of disabling the terrain and using interiors and portals to build up the game world.
I have search the garage games website but have not found anything, can't help feeling I missed something. I'm about to drive in and start experimenting with these ideas. Sorry for the laziest of this post just do not want to repeat work already available.
Thanks,
celtx
#2
08/06/2007 (3:57 am)
Thanks, Good to here this sounds sensible. I'm now reconsidering getting rid of the terrain.
Torque Owner Daniel Buckmaster
T3D Steering Committee