Alpha transparency
by Roi Hojgaard · in Torque Game Engine · 08/04/2007 (12:00 am) · 2 replies
I made a new "health patch" object in max, exported to dts. It has a nice transparent flare around it. Looks like this:
http://www.kjak.fo/Flare.jpg
The problem is, that when the health patch reappears, after it has been used by someone, it doesnt have the transparency, while it is fading in to view. Like this:
http://www.kjak.fo/Flare2.jpg
So it looks awful for a while - until the fading is complete - then it's back to normal. I am using .png textures with alpha channel.
Any way to fix this?
P.S. Is it possible to show pictures here in this page, instead of linking to them?
Thanks
http://www.kjak.fo/Flare.jpg
The problem is, that when the health patch reappears, after it has been used by someone, it doesnt have the transparency, while it is fading in to view. Like this:
http://www.kjak.fo/Flare2.jpg
So it looks awful for a while - until the fading is complete - then it's back to normal. I am using .png textures with alpha channel.
Any way to fix this?
P.S. Is it possible to show pictures here in this page, instead of linking to them?
Thanks
Torque Owner Deozaan
looks like: