Game Development Community

Moving Platforms

by Samir Gupta · in Torque Game Engine · 08/03/2007 (9:59 am) · 3 replies

I'm wanting to create platforms that move during the game, and hopefully use the pathing to give them their path. Before I try tinkering with anything, what would be the most efficient datablock to use for a simple moving object that's compatible with the pathing feature? Or is there another way moving platforms can be done?

#1
08/03/2007 (9:14 pm)
I have gotten a plain object working using the PlayerData datablock. I tried replacing it with a ShapeBaseData datablock instead but Torque crashed.

Would having lots of simple shape objects set as AIPlayers using the PlayerData datablock be too intensive on performance? (I haven't tried it yet.) Is there any other datablock that's compatible with pathing AI that would be more efficient for performance?

I'm gonna go ahead and try it using multiple platforms as PlayerData objects while I wait for responses.
#2
08/03/2007 (9:16 pm)
Have you looked at this thread: Platforms Players can Ride Version 1.1
#3
08/03/2007 (10:26 pm)
Thanks very much, Tim.