Game Development Community

Determinance lighting problem

by Ian Omroth Hardingham · in · 08/03/2007 (8:29 am) · 5 replies

Hey guys.

I haven't ever really touched the TGE + TLK lighting code while making Determinance, but one of our players has found a problem and I'm really just wondering if anyone has any idea if it's a small thing causing it. His stuff should look like this:

img476.imageshack.us/img476/5219/constructoryz5.png
But looks like this in Determinance:

img476.imageshack.us/img476/5751/determinanceii7.png
Like I say, I never really touched the lighting code but if this is an easy fix then I'll sort it out for him.

Just so we're clear, the same mission file works fine in TGE, but not in Determinance, this isn't a ctor/tge thing.

Ian

#1
08/07/2007 (1:10 am)
I remember seeing a problem similiar to this awhile back. I believe it occured with alot of difs in a mission while using this pref:
$pref::sceneLighting::cacheLighting = 1;

Setting that to zero (if its set) and relighting could alleviate the problem. I'll dig up the old information and take a closer look.
#2
08/07/2007 (3:03 am)
Hi Ross, I guess you're a relation to John!

Thanks for the reply. I just informed my guy and he said that he already fixed the problem by turning off

$pref::Interior::VertexLighting

But hadn't told me, typical.
#3
08/07/2007 (5:25 pm)
Ya, unfortunately I am. :P

Thanks for the info, I'll keep that in mind for future reference.
#4
08/08/2007 (9:50 am)
Actually i told it right when i did it. It's not my fault he was just idling on IRC and didnt read it :P
#5
08/08/2007 (11:00 am)
Owned

:-)