Determinance lighting problem
by Ian Omroth Hardingham · in · 08/03/2007 (8:29 am) · 5 replies
Hey guys.
I haven't ever really touched the TGE + TLK lighting code while making Determinance, but one of our players has found a problem and I'm really just wondering if anyone has any idea if it's a small thing causing it. His stuff should look like this:

But looks like this in Determinance:

Like I say, I never really touched the lighting code but if this is an easy fix then I'll sort it out for him.
Just so we're clear, the same mission file works fine in TGE, but not in Determinance, this isn't a ctor/tge thing.
Ian
I haven't ever really touched the TGE + TLK lighting code while making Determinance, but one of our players has found a problem and I'm really just wondering if anyone has any idea if it's a small thing causing it. His stuff should look like this:

But looks like this in Determinance:

Like I say, I never really touched the lighting code but if this is an easy fix then I'll sort it out for him.
Just so we're clear, the same mission file works fine in TGE, but not in Determinance, this isn't a ctor/tge thing.
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
Thanks for the reply. I just informed my guy and he said that he already fixed the problem by turning off
But hadn't told me, typical.
08/07/2007 (3:03 am)
Hi Ross, I guess you're a relation to John!Thanks for the reply. I just informed my guy and he said that he already fixed the problem by turning off
$pref::Interior::VertexLighting
But hadn't told me, typical.
#3
Thanks for the info, I'll keep that in mind for future reference.
08/07/2007 (5:25 pm)
Ya, unfortunately I am. :PThanks for the info, I'll keep that in mind for future reference.
#4
08/08/2007 (9:50 am)
Actually i told it right when i did it. It's not my fault he was just idling on IRC and didnt read it :P
Torque Owner Ross Kabus
Setting that to zero (if its set) and relighting could alleviate the problem. I'll dig up the old information and take a closer look.