Why are t2dPaths so confusing to create in the editor?
by Ezra · in Torque Game Builder · 08/02/2007 (11:54 pm) · 3 replies
Is it just me? I'm just curious, user-friendlyness of t2dpaths in the editor seems frustrating. The first node you click to place isn't actually the first node in the path, it usually gets placed as the second, and then the second node you place down is actually the first node...
Then if you need to edit a path in the editor, you completely lose track of which node is actually the first node placed when adding or removing nodes, a lot of it is to do with having the path visually connected and not just a line that goes from a start to end.
Any suggestions or thoughts... ? I guess I could look into the path gui thing and see if it can be changed to my needs.
Then if you need to edit a path in the editor, you completely lose track of which node is actually the first node placed when adding or removing nodes, a lot of it is to do with having the path visually connected and not just a line that goes from a start to end.
Any suggestions or thoughts... ? I guess I could look into the path gui thing and see if it can be changed to my needs.
About the author
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#2
08/03/2007 (4:50 am)
Any chance of using your experience on that to replace the internal or make a new one as plugin / resource similar to the font creator resource? :-)
#3
Unfortunately I'm beginer in TGB and I affraid my experience is small to create an internal editor or plugin.
I've created PathEditor for my needs, but if TGB developers need more functionality I will add some features to the editor.
Please send me any suggestions!
08/03/2007 (6:18 am)
@MarcUnfortunately I'm beginer in TGB and I affraid my experience is small to create an internal editor or plugin.
I've created PathEditor for my needs, but if TGB developers need more functionality I will add some features to the editor.
Please send me any suggestions!
Torque Owner Dmitriy Stukalov
I'm unhappy with the internal path editor too. Not long ago I have developed more convenient path editor for bezier paths. Follow the link below.
PathEditor
If you have any regarding questions about this editor, feel free to ask me.
Best regards!