1.5.1 t2dShape3D Rotation Bug
by Deozaan · in Torque Game Builder · 08/01/2007 (11:29 pm) · 1 replies
I've encountered a bug with trying to rotate a 3D shape in TGB Pro 1.5.1 (actually this bug has been around at least since v 1.13 which is the first version of TGB I've used).
It's really easy to see. Just import a 3D shape into a project and set the X rotation to 90, then try adjusting the Y and/or Z values and the numbers get all weird and messed up.
I've made an example with sliders for each axis so you can see the interactions in real-time.
deozaan.com/games/test/RotateBug.zip
Just unzip the contents and run Tower.exe, then move the sliders. When the X rotation is around 90 or -90 then both Z and Y rotate the shape the same way.
It's really easy to see. Just import a 3D shape into a project and set the X rotation to 90, then try adjusting the Y and/or Z values and the numbers get all weird and messed up.
I've made an example with sliders for each axis so you can see the interactions in real-time.
deozaan.com/games/test/RotateBug.zip
Just unzip the contents and run Tower.exe, then move the sliders. When the X rotation is around 90 or -90 then both Z and Y rotate the shape the same way.
Torque Owner Jeff Yaskus
jy games
http://www.garagegames.com/community/forums/viewthread/52668