Game Development Community

Double Shadows = Double Dark

by Mark Dynna · in Torque Game Engine Advanced · 08/01/2007 (11:06 pm) · 3 replies

There appears to be a small problem with shadowing and mounted objects. When a player mounts an object that casts a shadow, the area(s) where the player's shadow overlaps the objects shadow seem to be drawn "twice" and thus that shadow "intersection" appears noticeably darker:
www.visionsdev.com/images/Mark/DoubleShadow.jpg
I understand this may be a difficult one to fix.

#1
08/03/2007 (5:41 pm)
Hummm... seems to me that mounted objects should be rendered as part of the shadow of what it was mounted to. This shouldn't be terribly difficult to fix... i did the same thing for WheeledVehicle tire shadows.
#2
04/10/2008 (8:24 pm)
Anyone ever get this one figured out?
#3
04/11/2008 (3:57 pm)
I asked the question above because I noticed I am getting the same issue with players mounted to vehicles.