Game Development Community

3D Physics

by Jonathon Stevens · in Torque X 2D · 08/01/2007 (12:23 pm) · 2 replies

I'm just curious if it's been decided (or already in place) what type of physics engine will be included and if it's already been developed for TorqueX or is it coming later? I'm having to build flight physics into my 3D TorqueX project I'm on and would like to at least attempt to not recreate the wheel if I don't have to.

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
08/01/2007 (3:24 pm)
I'm assuming (funny how I always start off my response this way) that the TorqueX 3D physics will be something similar to TGE physics except componentized like TXB physics.
#2
08/01/2007 (3:38 pm)
The rigid 3D physics in TX use a single-step system. There's a rigid manager that steps all the rigid components at the same time, rather than allowing each object to test its own move (which is how the 2D physics work).