L3DT_Atlas cannot export maps > 2048
by Mark Dynna · in Torque Game Engine Advanced · 08/01/2007 (9:47 am) · 3 replies
The L3DT_Atlas exporter will not export a map bigger than 2048 on a side. When I go to export it I get a warning telling me that the export may take a very long time. I click "Yes", then L3DT reports the following:
Now, before some GG staff members gives me the "You have the source code" PFO, I would like to point out that I do not have the latest source code. Why? Because this plugin was updated on the 8th of June (so says Bundysoft's site) and the source code for the plugin that I do have dates back to the release of TGEA 1.01. I tried compiling what I do have, but L3DT gives me an error initializing the plugin, so I'm assuming it's far outdated now.
Perhaps my export settings are wrong, but since there seems to be zero documentation on what those "Advanced" parameters actually do, I would just be punching in random numbers.
L3DT Atlas Export - user cancelled export after >2048 HF warning. CZeoFunc::CallFunction error: - The function 'ExtSaveAtlasFile' in the plugin 'l3dt_atlas' returned an error. zeofunc_file_export_atlasHelper error: - call to export function failed CZeoFunc::CallFunction error: - The function 'atlasEx' in the plugin 'L3DT-CORE' returned an error.
Now, before some GG staff members gives me the "You have the source code" PFO, I would like to point out that I do not have the latest source code. Why? Because this plugin was updated on the 8th of June (so says Bundysoft's site) and the source code for the plugin that I do have dates back to the release of TGEA 1.01. I tried compiling what I do have, but L3DT gives me an error initializing the plugin, so I'm assuming it's far outdated now.
Perhaps my export settings are wrong, but since there seems to be zero documentation on what those "Advanced" parameters actually do, I would just be punching in random numbers.
#2
08/02/2007 (9:56 am)
I was trying with 1x light and texture maps. I know this won't look very good, but I figured that smaller sized maps would be handled by the exporter easier. Maybe I'll give it a try with 2x light and texture?
#3
08/11/2007 (3:10 am)
Found the problem, created a new thread beacuse I lost this one, then found again! sorry!
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
What size is your color map and your lightmap? (I have them at least 2x as large normally, colormaps 4-8 times as large to get more than a pixel block salad on the terrain)