Game Development Community

Just how big can an interior be?

by Derry Bryson · in Torque Game Engine · 07/31/2007 (8:51 pm) · 3 replies

I have been looking around, but so far I haven't been able to figure out how large an interior can be. I am interested from both a practical and technical standpoint.

To give you some background, some of my game ideas involves a very large enclosed interior spaces. For instance, we are on a huge spaceship (giant), or imagine after global warming we have moved completely underground (but perhaps have a glass ceiling) and have built entire cities underground, or perhaps we are on a giant ring (halo? with a diameter roughly that of earths orbit) around a sun.

Certainly, I wouldn't want the entire thing to be one mission, but how big a chunk could I reasonably expect to create? What would be the best method to break it up for TGE?

If we assume a city built under glass after global warming, what is the tallest building I could build? Imagine simply building a large building around a section of a city, how big could that building be? How many stories high could the buildings inside be? Could I do something like create an entire city block (up to some height limit) in a single interior?

One thing I see is that the terrain is, by default, 2048x2048 square meters (or world units) in size. But how tall is the world? How high can I build a building or how high can you fly?

Derry

#1
08/01/2007 (6:50 am)
Well, I just created a "tower" that was 1200000 units high in constructor and exported it. I didn't have the patience to try to fly to the "top" of it, though. Of course, I would recommend breaking up your city/towers/whatever into multiple units that you can reconstruct because I think the limit is on the number of brushes and not the size of the world.
#2
08/01/2007 (6:57 am)
Answering another part of your question, there's a "flightCeiling" setting in the world editor, under the properties of the "MissionArea" tab. The default is 300 (meters I assume) - it's used to control the maximum height a flying vehicle can travel, possibly other things.
#3
08/01/2007 (7:24 am)
When I creates a 10000 unit high tower, I put my player up on top of it and then jumped off. It took a long time for him to hit the ground. Not sure if I was past the flight ceiling or not. But it took a long time. A huge portion of it was also under the groundplane, too. So I don't know exactly how high it was. It was high, though.