Game Development Community

Brush issues.

by William · in Constructor · 07/31/2007 (11:44 am) · 2 replies

Ok, ive only had this for like 3 days, and am helpin a friend build a base for a game he's making. BUT, im having some slight issues when it comes to the brushes/textures of the building. It all doesnt LOOK right, yknow? I just started reading the forum last night, and im not too sure what i should be searchin for, so sorry if this has already been asked/answered.

I tried looking for a few other brush/texture sets, and Tried uploading some of my own, but every time i try THAT it says it isnt a value of 2 (whatever that means...), Anyone wanna explain these problems?

Heres an image of a simple lookout tower thats gonna go on the edges (unfinished)

Look at the brick layout on the windows and compare it to the rest, and youll understand what i mean..

http://s92.photobucket.com/albums/l5/scuba356255/?action=view¤t=Lookout7.jpg

#1
07/31/2007 (1:00 pm)
Textures need to be sized as a power of 2 which means: 32,64,128,256,512,1024, etc..

It looks like your brushes are overlapping and causing that artifact. Other than that you can select the textures and use 'as one' checkbox and fiddle with the justify and fit tools.
#2
07/31/2007 (1:09 pm)
Ah, thanks for clearing that power of 2 fact up.

ill see if that other idea fixes it.