Game Development Community

Whats the deal with stretched world textures?

by Larry Ellis · in Artist Corner · 07/31/2007 (6:53 am) · 3 replies

I have gone right through these forums searching for any info on this subject, and every time a thread is started about it, there seems to be no conclusion and no result.

Heres the problem:

TGEA seems to take a 256x256 texture and stretch it over the terrain so it covers the same area as a 512x512.

This no doubt is whats causing otherwise good looking grass and dirt textures to look horribly under detailed.

How can this be changed?!
Its driving me crazy!

I know there are detail textures, but these do little to hide the big blurry mess that the regular textures produce. The resolution of the detail textures is what i want for the normal textures!

I'm well aware that by changing this, the textures will repeat more often, but really, if you cant make a texture that repeats without looking bad (or notice one), then this issue does not concern you (your standards are low).

I'm a little pissed that i've paid a decent amount of money for this and so far have seen no advice, support or fix from the developers over the issue in all the threads about it.

Surely i'm not the only one that wants higher detailed world textures?

#1
07/31/2007 (8:43 am)
Reduce the 'squaresize' property of the terrain object. I assume you're gonna want to reduce it to half it's current size.
#2
07/31/2007 (10:17 pm)
Okay, where i s this done?
In the editor interface or somewhere else?

Will this also shrink the map size?

I dont want to sacrifice large maps in favour of correctly displayed textures.

Thanks for your help Sean!
#3
08/01/2007 (3:11 am)
Alright i figured it out.

This does not fix the texture isues, it simply shrinks the map to give the illusion its more detailed.
I dont want to shrink the map size, if anything i would rather increase it to 16, then it would be close to
the full size of the island.

There are going to be some obvious memory restrictions, so the levels may be restricted to several levels that are 8, maybe 4.

The texture issues will need to be fixed by modifying the engine, ill leave that for the programmer that eventually jumps on board and helps with the project.

Thanks for your help, i'm slowly learning the in and outs of tgea.