Game Development Community

Max 9 crashes when i try to export a mesh...

by Mariano Pica · in Artist Corner · 07/29/2007 (2:15 pm) · 0 replies

I have a huge detailed mesh(but do the same for less poly) when i try to use quick setup and after that quick export...try time to load and max crash on optimizing mesh...
here the dump file:
er Report

Config file "C:\Documents and Settings\matrixii\Documenti\max_torquetest\autoback\beagle0anim_recover_recover.cfg" not found.

Config file "C:\Documents and Settings\matrixii\Documenti\max_torquetest\autoback\beagle0anim_recover_recover.cfg" not found.

Config file "C:\Documents and Settings\matrixii\Documenti\max_torquetest\autoback\dtsScene.cfg" not found.
First pass: enumerate scene...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node beagle2 with parent start01
Processing Node detail2 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found

Second pass: put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "beagle2" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "beagle".
Adding mesh of size 2 to object "beagle".

Third pass: Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "beagle".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
scale: x=0.59628, y=1.10581, z=0.79614
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=6.50430, y=48.39628, z=43.26662
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------

Add default node states...

Adding node rotation at time 0.000000 for node "beagle2".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "beagle2".
translation: x=-0.00000, y=-0.00011, z=0.27490
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "beagle" detail level 2.
30560 verts before joining verts
-------------------------------------------------------
i ve also tryed to collapse all stacks,i ve noticed that happened more when i use turbo smooth or mesh smoot.
i cant use it?