Game Development Community

Feature Request, Dynamic SceneLoader

by Will O-Reagan · in Torque X 2D · 07/29/2007 (12:16 pm) · 2 replies

It'd be great if we could get some functionality for dynamic sceneLoader coding. First it'd be nice to target Loading and unloading of specific scenes. But also, if you could integrate a form of creating your own scene loader type methods, that'd be awesome. example 1

Using a for each method, being able to check each new object as its loaded or immediately after register. Such as, adding a type to all new loaded objects, or removing a type. Or for each new loaded object, checking if it has a particular component, and altering its settings for the current game state, that sort of functionality would be great. Also, being able to add a component before its registered, might also be sort of fun.

I read you guys were thinking about save game functionality in the scene loader, Maybe you could incorporate some of these ideas also.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
07/29/2007 (4:29 pm)
I'm sorry but, isn't that TXB?
#2
07/29/2007 (5:12 pm)
Sam, I don't know what you are talking about. None of these features are implemented yet, we only have two options on how to import something from xml, SceneLoader.Load, and SceneLoader.Unload

This is done in torqueX, it has nothin to do with what you do in TXB. Basically, I'm suggesting there should be about 8-10 method options for how to load a scene.