3d Max Pivot Points
by Morrie · in Artist Corner · 07/29/2007 (11:45 am) · 2 replies
I'm trying to change the pivot points ( the character is facing the front view, but it should be face the back and I want it to face the Y axis.
Also how do I create a bounding box. Is it just a box or is there a way to do it.
Also how do I create a bounding box. Is it just a box or is there a way to do it.
#2
you need to try researching this by using these forums, via the search at the top right.
www.garagegames.com/mg/forums/result.thread.php?qt=6081
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2075
questions that have been answered 1000 times are usually pretty easy to find.
if you don't know how to setup the bounds yet, you must not have read the doc enough yet.
try locating the doc for this exporter give it a good read.
07/30/2007 (10:18 am)
Hey Morrie,you need to try researching this by using these forums, via the search at the top right.
www.garagegames.com/mg/forums/result.thread.php?qt=6081
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2075
questions that have been answered 1000 times are usually pretty easy to find.
if you don't know how to setup the bounds yet, you must not have read the doc enough yet.
try locating the doc for this exporter give it a good read.
Torque 3D Owner Morrie