TGEA Documentation
by Chris Nesmith · in Torque Game Engine Advanced · 07/29/2007 (11:18 am) · 4 replies
Hello everyone. I am going to keep this post very simple.
I need resources that can help me get in TGEA. I am stuck, I am trying to do anything with it, but can't.
Mainly I wish to use it with Visual Studio, which means that I need to know how to use the Engine in C/C++. Anyone can help me with that?
I just need to put my foot on solid grounds before I can continue on my own, I just have a big problem with how to have a very basic, in C, project up and running with TGEA.
Thank you, please I need your help.
PS: Do we have an IRC channel?
I need resources that can help me get in TGEA. I am stuck, I am trying to do anything with it, but can't.
Mainly I wish to use it with Visual Studio, which means that I need to know how to use the Engine in C/C++. Anyone can help me with that?
I just need to put my foot on solid grounds before I can continue on my own, I just have a big problem with how to have a very basic, in C, project up and running with TGEA.
Thank you, please I need your help.
PS: Do we have an IRC channel?
About the author
#2
07/29/2007 (12:53 pm)
@chris: TGEA is written in c++ .. not sure of any way to run it through c and I dont think you would want to from the sound of it. There is an IRC channel. I cant remember where though as its for programmers and I am mainly an artist.
#4
Anyways, what I was hoping for is a list of things to remember, like basic things to take care of, I know how to link stuff, that's hardly the problem, I just need to know in few keywords the essential things to be declared and defined in order to run TGEA through C/C++.
07/29/2007 (3:12 pm)
A couple of things... I know C++, and I did mean code it in C++. In reality it is a bit irrelevent, but C++ is the best choice for games...Anyways, what I was hoping for is a list of things to remember, like basic things to take care of, I know how to link stuff, that's hardly the problem, I just need to know in few keywords the essential things to be declared and defined in order to run TGEA through C/C++.
Torque 3D Owner Neill Silva
Read before you want to do something.