Constructor problem
by Kenneth Armstrong · in Torque Game Engine · 07/29/2007 (8:45 am) · 3 replies
I'm trying to create a building in Constructor but when I do File->Export->Torque Game Engine (map2dif plus) I keep getting this error:
"Copying textures to C:/Torque/SDK/example/GameOne/data/interiors ...
stonewall.jpg
Failed to copy texture.
Command failed. Export aborted."
But the texture is already in that directory, and that is the one that I am using on my building. If I try to do an export as a Legacy DIF, it exports fine, but in game there are a lot of pieces of the geometry missing (that aren't using the stonewall texture).
Any ideas?
"Copying textures to C:/Torque/SDK/example/GameOne/data/interiors ...
stonewall.jpg
Failed to copy texture.
Command failed. Export aborted."
But the texture is already in that directory, and that is the one that I am using on my building. If I try to do an export as a Legacy DIF, it exports fine, but in game there are a lot of pieces of the geometry missing (that aren't using the stonewall texture).
Any ideas?
About the author
#2
Something else that I tried (and worked) was not to export the .dif to the same directory that had my texture, I just went up one directory then copied everything down to my interiors folder manually.
Appreciate the help!
07/29/2007 (2:25 pm)
Thanks!Something else that I tried (and worked) was not to export the .dif to the same directory that had my texture, I just went up one directory then copied everything down to my interiors folder manually.
Appreciate the help!
#3
07/30/2007 (1:14 pm)
Cool, another work around :)
Torque 3D Owner mb
Click the map2dif your using on the left side pane then click 'edit' on the right side pane. Find the copy textures command in there and simply hit 'delete'. This will at least get your .dif to compile. Then you just have to make sure the textures you use are in the correct directory.