Static mesh not included when using map2dif plus
by Roi Hojgaard · in Constructor · 07/28/2007 (1:54 pm) · 4 replies
Hi
How can I get the static shapes to be included in the export, when I export using "File->Export->Torque Game Engine (map2dif plus)"?
Thanks
How can I get the static shapes to be included in the export, when I export using "File->Export->Torque Game Engine (map2dif plus)"?
Thanks
#2
07/30/2007 (9:16 am)
Ok, thanks for the info.
#3
07/30/2007 (10:18 am)
There is a trick though, that was described to me, for placing objects in the same place as you have them in constructor. I don't know if it still works but you can try. Quote:
First, I should mention that this will only work with Constructor 1.0.2 or with map2dif.
What you will want to do is to place a "game_entity" entity in your scene ("game_entity_unused" if you are using map2dif) and set its game_class as SpawnSphere and its datablock as SpawnSphereMarker.
Now, when you load the DIF into the engine it will have a reference to this entity but it won't automatically instantiate it.
What you will need to do is to open up the mission editor and click on the Interior and see what its object number is (should be beside it in the tree view or near the axis gizmo in the 3d view). Then drop down the console (~) and type in
#4
07/30/2007 (1:55 pm)
Thanks, I will check it out.
Associate David Montgomery-Blake
David MontgomeryBlake