Game Development Community

Invisable Walls?

by Weston Elliott · in Torque Game Engine · 07/27/2007 (1:25 pm) · 3 replies

Whenever I make a level for my game and use a shape replicator for rocks and trees to be placed everywhere on my levels, when I play on the level there are like 'invisable walls' everywhere. Like my player will be running and then act like there is something in its way even when there isn't anything there. Also my player will be able to walk through the trees and rocks like normal air!

How would I go about fixing these problems?

#1
07/27/2007 (1:38 pm)
You need to have a collision mesh on the shape (.dts objects so you don't walk inside them), as far as the invisible wall I am not sure about.
#2
07/27/2007 (1:38 pm)
Your rock(s)/tree(s) has a collision mesh that's a huge cube so you run into an invisible wall.

Your rock(s)/tree(s) has no collision mesh so you run right through it.
#3
07/27/2007 (1:42 pm)
Thank you for the quick replies!

However, how might I be able to fix these problems? I am using the normal rocks from the FPS Starter Kit.