Game Development Community

Vehicle concept

by David Britton · in Game Design and Creative Issues · 07/27/2007 (12:18 pm) · 10 replies

Tell me what you think its a bit messy and the tires are a little jank but i drew it in only 10 minutes when i was watching the Matrix reloaded


www.freewebs.com/somanyways/vehicleconcepts.htm

#1
07/27/2007 (8:14 pm)
Wow, nice, makes me wanna take a crack at moddeling it. One thing, Id add some kinda shield to the gunner seat, kinda like the turrets in halo, etc.
#2
07/28/2007 (12:20 am)
Hey, check this out, spent maybe, hour on it, maybe a tad more. Tell me what you think David.

Angle 1:
http://www.mypicshare.com/reu7mtfapic.html

Angle 2:
http://www.mypicshare.com/jyg6qdl3pic.html
#4
07/28/2007 (6:35 am)
Yo dang sweet that is pretty tight thanks man
#5
07/28/2007 (6:52 am)
What were you using when you made that

and i dont really know how to model yet but is it that easy to do since you made all that in 1 hour
#6
07/28/2007 (8:56 am)
Well, i used milkshape, I like it and I think its easy to use, wish I could save the cash for something like Maya, but alls good. Ive been practicing modeling for a while, learning diferent ways to do things. Next thing I wanna tackle is model an interior for it, so, wish me luck.
#7
07/29/2007 (4:05 pm)
Well thanks for doing that for me
#8
09/24/2007 (11:11 am)
Try this. Blender 3D is far more powerful then maya.

http://www.blender.org/
#9
11/28/2007 (1:10 pm)
Yeah, Blender is, but it has the steepest learning curve I've ever seen. It was easier for me to learn all I know about C++ then learn blender
#10
11/28/2007 (4:49 pm)
I use DeleD for the models I make. If I need them animated, I export them to milkshape. (I've found moddling in milkshape to be impossible for me)
I also export to milkshape to export to dts. I export directly to dif from within deled.
That model looks sweet tho. You did good. I like the style. Kinda futuristic looking.