Game Development Community

TorqueX on Linux?

by Thomas Wrather · in Torque X 2D · 07/27/2007 (7:52 am) · 3 replies

I noticed on the Mono page that they are working on adding XNA support to their .NET implementation for Linux. Assuming they pull off a good implementation of XNA, would TorqueX work on Linux as is? Or would it take work by Garage Games to get it to play?

#1
07/27/2007 (8:02 am)
You could port it to XNA Mono with a Pro license. The Builder tools license is not being released, though, I believe. That would require port work on GG's side.
#2
07/27/2007 (2:57 pm)
I'm new to the whole managed code stuff, so forgive me if I am off in left field.

Is the TorqueX library not compiled to IL? Supposedly you can take code compiled to IL on Windows and run it without modification on Mono Linux. Or is this just one of those "only in a perfect world" kinds of thing?
#3
07/30/2007 (6:40 am)
Only if Mono has been updated to support it, which is why there is an active XNA port project. It's not as simple as one thinks, especially on the backend.