Game Development Community

TGBX component property tooltips

by James Ford · in Torque X 2D · 07/26/2007 (8:31 am) · 1 replies

A good feature would be custom tooltips for component properties. I noticed some have tooltips, but they are very general general (probably defined in TGBX), and not specific to that property.

Maybe it could be added as another parameter for the TorqueXmlSchemaType?

#1
07/26/2007 (3:12 pm)
Yes, a tooltip attribute is needed. That would be a highly beneficial feature in my opinion.

Also, a way to group together properties/fields of a custom type is needed. It seems only certain types get grouped and labeled by their containing type. Vectors, for instance, have this behavior, but any custom types do not. The data entry controls of a custom type get placed next to the name of the field or property without a label to show what object the fields are coming from.

Check out the object editor in the excellent WarCraft 3 editor. All the propteries of a unit are grouped and labelled very well. It would be nice if we had more control over this via attributes.