Vehicle Following a Vehicle
by Chad Kilgore · in Torque Game Engine · 07/26/2007 (8:12 am) · 1 replies
Does anybody have any ideas on how I could have a flyingVehicle following another flyingVehicle? I attempted to extend the flyingVehicle and create an aiVehicle (similar to aiPlayer); however, getMoveAI is not present in any of the vehicle classes, which I believe is needed in order for this AI.
I am not opposed to faking it. Could instead somehow attach a spring between the two vehicles to achieve the same effect? Is so, how? Thanks.
I am not opposed to faking it. Could instead somehow attach a spring between the two vehicles to achieve the same effect? Is so, how? Thanks.
Torque Owner Badguy
there are some resources here for AI vehicles.
start with them.
start with ground vehicles once you get that done, move to flyers.
check the resources here there is lots done already.