Terrain Textures
by Cory Anderson · in Game Design and Creative Issues · 07/25/2007 (2:21 pm) · 2 replies
One of the problems with the torque mission editor is that it allows only one detail texture for terrain. My first thought for a solution was to make nice looking ground textures so that a detail tex isn't needed. The ground textures look horrible without the detail tex, and I can't figure out how to increase the detail level.
Is there some way to adjust the ratio of the texture mapped to the terrain? No matter how large I make the texture file, the quality is still the same in the editor (eg. a 256x256 has the same quality as a more detailed 512x512). The pixel-to-earth unit ratio remains unchanged. Can I adjust this?
Thank you so much.
Is there some way to adjust the ratio of the texture mapped to the terrain? No matter how large I make the texture file, the quality is still the same in the editor (eg. a 256x256 has the same quality as a more detailed 512x512). The pixel-to-earth unit ratio remains unchanged. Can I adjust this?
Thank you so much.
Torque 3D Owner Katelan Moye
Does TGEA allow for more than one detail texture?