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Flashes on transparent interiorinstances tgea 1.01

by Kirk Longendyke · in Torque Game Engine Advanced · 07/25/2007 (1:21 pm) · 0 replies

Nother little 'oh, by the way, I was poking at it with a stick, noted, and worked arround it moment for ya:

img507.imageshack.us/my.php?image=untitledgp4.jpg

that was a particular usage-case involving the continuing thread over www.garagegames.com/mg/forums/result.thread.php?qt=64664
where what I did was slap a lightStartRadius and lightEndRadius onto the ExplosionData called when impacting one vehicle with another, and used a quicktheme consisting of nothing more than cylindrical tubes with an alpha-enabled skin. When the expolsion went off, the transparent texture went black. Since then, have taken to just using a particle-effect. While not as pretty, it does (mostly) do the job.