TGE demo wont even start
by Micheal Donnellan · in Torque Game Engine · 07/25/2007 (12:16 pm) · 33 replies
Downloaded TGE demos 1.5.2 and then 1.4.2 to see if was and bettan no. is Download = install = nothing happens
Console.log
//-------------------------- 7/25/2007 -- 17:30:47 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Anyone have any idea whats up> TGEA demo works it loads and you can see the light effs refaction and stuff. But TGE demos do Nothing!
Console.log
//-------------------------- 7/25/2007 -- 17:30:47 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Anyone have any idea whats up> TGEA demo works it loads and you can see the light effs refaction and stuff. But TGE demos do Nothing!
About the author
#22
Try downloading cardinfo.exe and see what OpenGL, if any, extensions are working on your system.
07/28/2007 (4:50 am)
I would start thinking outside of Torque and about your own particular PC. There really aren't any known problems with Torque in this regard; I believe you have some sort of driver/hardware issue. As far as rendering is concerned, Torque runs on pretty much any video card you throw at it. Audio is a different story but video has always been solid. Getting back to my point, you obviously have some sort of OpenGL conflict.Try downloading cardinfo.exe and see what OpenGL, if any, extensions are working on your system.
#23
hDC: 0x1d0113c1
server wgl vendor string: N/A
server wgl version string: N/A
server wgl extensions (WGL_): N/A
client wgl version: N/A
client wgl extensions (WGL_): none
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6700 XL/PCI/SSE2
OpenGL version string: 2.1.1
OpenGL extensions (GL_):
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint,
WGL_EXT_swap_control, .
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
1: 32 wn . 32 . r . . 8 8 8 . 4 24 . 16 16 16 16 . . y .
2: 32 wn . 32 . r . . 8 8 8 8 4 24 . 16 16 16 16 . . y .
3: 32 wn . 32 . r . . 8 8 8 . 4 24 8 16 16 16 16 . . y .
4: 32 wn . 32 . r . . 8 8 8 8 4 24 8 16 16 16 16 . . y .
5: 32 wn . 32 . r . . 8 8 8 . 4 . . 16 16 16 16 . . y .
6: 32 wn . 32 . r . . 8 8 8 8 4 . . 16 16 16 16 . . y .
7: 32 wn . 32 . r y . 8 8 8 . 4 24 . 16 16 16 16 . . y .
8: 32 wn . 32 . r y . 8 8 8 8 4 24 . 16 16 16 16 . . y .
9: 32 wn . 32 . r y . 8 8 8 . 4 24 8 16 16 16 16 . . y .
10: 32 wn . 32 . r y . 8 8 8 8 4 24 8 16 16 16 16 . . y .
11: 32 wn . 32 . r y . 8 8 8 . 4 . . 16 16 16 16 . . y .
12: 32 wn . 32 . r y . 8 8 8 8 4 . . 16 16 16 16 . . y .
13: 32 wn . 32 . r y . 8 8 8 . 4 24 . 16 16 16 16 . . y .
14: 32 wn . 32 . r y . 8 8 8 8 4 24 . 16 16 16 16 . . y .
15: 32 wn . 32 . r y . 8 8 8 . 4 24 8 16 16 16 16 . . y .
16: 32 wn . 32 . r y . 8 8 8 8 4 24 8 16 16 16 16 . . y .
17: 32 wn . 32 . r y . 8 8 8 . 4 . . 16 16 16 16 . . y .
18: 32 wn . 32 . r y . 8 8 8 8 4 . . 16 16 16 16 . . y .
67: 32 wn . 32 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
68: 32 wn . 32 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
69: 32 wn . 32 . r y . 8 8 8 . . 32 8 16 16 16 . . . . .
70: 32 wn . 32 . r y . 8 8 8 . . 16 8 16 16 16 . . . . .
71: 32 wn . 32 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
72: 32 wn . 32 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
73: 32 wn . 32 . r y . 8 8 8 8 . 32 8 16 16 16 16 . . . .
74: 32 wn . 32 . r y . 8 8 8 8 . 16 8 16 16 16 16 . . . .
75: 32 wn . 32 . c . . 8 8 8 . . 32 8 . . . . . . . .
76: 32 wn . 32 . c . . 8 8 8 . . 16 8 . . . . . . . .
77: 32 wn . 32 . c y . 8 8 8 . . 32 8 . . . . . . . .
78: 32 wn . 32 . c y . 8 8 8 . . 16 8 . . . . . . . .
79: 24 bm . 24 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
80: 24 bm . 24 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
81: 24 bm . 24 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
82: 24 bm . 24 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
83: 24 bm . 24 . c . . 8 8 8 . . 32 8 . . . . . . . .
84: 24 bm . 24 . c . . 8 8 8 . . 16 8 . . . . . . . .
85: 16 bm . 16 . r . . 5 5 5 . . 32 8 11 11 10 . . . . .
86: 16 bm . 16 . r . . 5 5 5 . . 16 8 11 11 10 . . . . .
87: 16 bm . 16 . r . . 5 5 5 8 . 32 8 8 8 8 8 . . . .
88: 16 bm . 16 . r . . 5 5 5 8 . 16 8 8 8 8 8 . . . .
89: 16 bm . 16 . c . . 5 5 5 . . 32 8 . . . . . . . .
90: 16 bm . 16 . c . . 5 5 5 . . 16 8 . . . . . . . .
91: 8 bm . 8 . r . . 3 3 2 . . 32 8 11 11 10 . . . . .
92: 8 bm . 8 . r . . 3 3 2 . . 16 8 11 11 10 . . . . .
93: 8 bm . 8 . r . . 3 3 2 8 . 32 8 8 8 8 8 . . . .
94: 8 bm . 8 . r . . 3 3 2 8 . 16 8 8 8 8 8 . . . .
95: 8 bm . 8 . c . . 3 3 2 . . 32 8 . . . . . . . .
96: 8 bm . 8 . c . . 3 3 2 . . 16 8 . . . . . . . .
97: 4 bm . 4 . r . . 1 1 1 . . 32 8 5 6 5 . . . . .
98: 4 bm . 4 . r . . 1 1 1 . . 16 8 5 6 5 . . . . .
99: 4 bm . 4 . r . . 1 1 1 8 . 32 8 4 4 4 4 . . . .
100: 4 bm . 4 . r . . 1 1 1 8 . 16 8 4 4 4 4 . . . .
101: 4 bm . 4 . c . . 1 1 1 . . 32 8 . . . . . . . .
102: 4 bm . 4 . c . . 1 1 1 . . 16 8 . . . . . . . .
-----------------------------------------------------------------------
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
07/28/2007 (10:09 am)
This is what I gothDC: 0x1d0113c1
server wgl vendor string: N/A
server wgl version string: N/A
server wgl extensions (WGL_): N/A
client wgl version: N/A
client wgl extensions (WGL_): none
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6700 XL/PCI/SSE2
OpenGL version string: 2.1.1
OpenGL extensions (GL_):
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint,
WGL_EXT_swap_control, .
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
1: 32 wn . 32 . r . . 8 8 8 . 4 24 . 16 16 16 16 . . y .
2: 32 wn . 32 . r . . 8 8 8 8 4 24 . 16 16 16 16 . . y .
3: 32 wn . 32 . r . . 8 8 8 . 4 24 8 16 16 16 16 . . y .
4: 32 wn . 32 . r . . 8 8 8 8 4 24 8 16 16 16 16 . . y .
5: 32 wn . 32 . r . . 8 8 8 . 4 . . 16 16 16 16 . . y .
6: 32 wn . 32 . r . . 8 8 8 8 4 . . 16 16 16 16 . . y .
7: 32 wn . 32 . r y . 8 8 8 . 4 24 . 16 16 16 16 . . y .
8: 32 wn . 32 . r y . 8 8 8 8 4 24 . 16 16 16 16 . . y .
9: 32 wn . 32 . r y . 8 8 8 . 4 24 8 16 16 16 16 . . y .
10: 32 wn . 32 . r y . 8 8 8 8 4 24 8 16 16 16 16 . . y .
11: 32 wn . 32 . r y . 8 8 8 . 4 . . 16 16 16 16 . . y .
12: 32 wn . 32 . r y . 8 8 8 8 4 . . 16 16 16 16 . . y .
13: 32 wn . 32 . r y . 8 8 8 . 4 24 . 16 16 16 16 . . y .
14: 32 wn . 32 . r y . 8 8 8 8 4 24 . 16 16 16 16 . . y .
15: 32 wn . 32 . r y . 8 8 8 . 4 24 8 16 16 16 16 . . y .
16: 32 wn . 32 . r y . 8 8 8 8 4 24 8 16 16 16 16 . . y .
17: 32 wn . 32 . r y . 8 8 8 . 4 . . 16 16 16 16 . . y .
18: 32 wn . 32 . r y . 8 8 8 8 4 . . 16 16 16 16 . . y .
67: 32 wn . 32 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
68: 32 wn . 32 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
69: 32 wn . 32 . r y . 8 8 8 . . 32 8 16 16 16 . . . . .
70: 32 wn . 32 . r y . 8 8 8 . . 16 8 16 16 16 . . . . .
71: 32 wn . 32 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
72: 32 wn . 32 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
73: 32 wn . 32 . r y . 8 8 8 8 . 32 8 16 16 16 16 . . . .
74: 32 wn . 32 . r y . 8 8 8 8 . 16 8 16 16 16 16 . . . .
75: 32 wn . 32 . c . . 8 8 8 . . 32 8 . . . . . . . .
76: 32 wn . 32 . c . . 8 8 8 . . 16 8 . . . . . . . .
77: 32 wn . 32 . c y . 8 8 8 . . 32 8 . . . . . . . .
78: 32 wn . 32 . c y . 8 8 8 . . 16 8 . . . . . . . .
79: 24 bm . 24 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
80: 24 bm . 24 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
81: 24 bm . 24 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
82: 24 bm . 24 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
83: 24 bm . 24 . c . . 8 8 8 . . 32 8 . . . . . . . .
84: 24 bm . 24 . c . . 8 8 8 . . 16 8 . . . . . . . .
85: 16 bm . 16 . r . . 5 5 5 . . 32 8 11 11 10 . . . . .
86: 16 bm . 16 . r . . 5 5 5 . . 16 8 11 11 10 . . . . .
87: 16 bm . 16 . r . . 5 5 5 8 . 32 8 8 8 8 8 . . . .
88: 16 bm . 16 . r . . 5 5 5 8 . 16 8 8 8 8 8 . . . .
89: 16 bm . 16 . c . . 5 5 5 . . 32 8 . . . . . . . .
90: 16 bm . 16 . c . . 5 5 5 . . 16 8 . . . . . . . .
91: 8 bm . 8 . r . . 3 3 2 . . 32 8 11 11 10 . . . . .
92: 8 bm . 8 . r . . 3 3 2 . . 16 8 11 11 10 . . . . .
93: 8 bm . 8 . r . . 3 3 2 8 . 32 8 8 8 8 8 . . . .
94: 8 bm . 8 . r . . 3 3 2 8 . 16 8 8 8 8 8 . . . .
95: 8 bm . 8 . c . . 3 3 2 . . 32 8 . . . . . . . .
96: 8 bm . 8 . c . . 3 3 2 . . 16 8 . . . . . . . .
97: 4 bm . 4 . r . . 1 1 1 . . 32 8 5 6 5 . . . . .
98: 4 bm . 4 . r . . 1 1 1 . . 16 8 5 6 5 . . . . .
99: 4 bm . 4 . r . . 1 1 1 8 . 32 8 4 4 4 4 . . . .
100: 4 bm . 4 . r . . 1 1 1 8 . 16 8 4 4 4 4 . . . .
101: 4 bm . 4 . c . . 1 1 1 . . 32 8 . . . . . . . .
102: 4 bm . 4 . c . . 1 1 1 . . 16 8 . . . . . . . .
-----------------------------------------------------------------------
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
#24
I have a load of OpenGL extensions listed can you tell if there is a problem? As I have really no Idea as to why I seem to be the only one with problems
07/28/2007 (10:11 am)
I ran it and got a big load of info, what do I do with it?I have a load of OpenGL extensions listed can you tell if there is a problem? As I have really no Idea as to why I seem to be the only one with problems
#25
07/28/2007 (4:01 pm)
Tried another comperter altogether. its my work pc 1.8ghz running winXPSp2 that looks like vista, it has No graphics card as far as I can make out. It will start TGE and go to load I think its problem as it crashes is that I ghave no card but it does load the into screen. The main computer wont even do that. this things OpenGL version is 1.1 and the main is 2.1 does this matter. Is it my graphics card (6700XL) in the main computer the problem? Anyone else use it?
#26
New directX = Done
Torque Game Engine 1.5.2 Demo\demo\client\default.cs = Done changed to
$pref::Video::preferOpenGL = "0";
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "0";
Still TGE will not work or even appear to load.
TGEA works = DirectX not problem = openGL is the problem
Don't know how to get around it.
test programs in openGL say no problems = ??confused
07/31/2007 (3:01 pm)
New drivers from nvidia = DoneNew directX = Done
Torque Game Engine 1.5.2 Demo\demo\client\default.cs = Done changed to
$pref::Video::preferOpenGL = "0";
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "0";
Still TGE will not work or even appear to load.
TGEA works = DirectX not problem = openGL is the problem
Don't know how to get around it.
test programs in openGL say no problems = ??confused
#27
LOGFILE
//-------------------------- 8/1/2007 -- 17:37:44 -----
Processor Init:
Intel Pentium 4, ~3.00 Ghz
(timed at roughly 2.98 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Loading compiled script demo/client/prefs.cs.
Loading compiled script demo/server/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the D3D display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 32 depth bits, 0 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D
Version: 1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_fog_coord
OpenGL Init: Disabled Extensions
EXT_blend_color
EXT_blend_minmax
EXT_paletted_texture
NV_vertex_array_range
EXT_packed_pixels
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic
WGL_EXT_swap_control
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/ColorPickerDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Loading compiled script demo/client/scripts/audioProfiles.cs.
Loading compiled script demo/client/ui/defaultGameProfiles.cs.
Loading compiled script demo/client/ui/PlayGui.gui.
Loading compiled script demo/client/ui/SceneGui.gui.
Loading compiled script demo/client/ui/ChatHud.gui.
Loading compiled script demo/client/ui/playerList.gui.
Loading compiled script demo/client/ui/overlayDlg.gui.
Loading compiled script demo/client/ui/mainMenuGui.gui.
Loading compiled script demo/client/ui/aboutDlg.gui.
Loading compiled script demo/client/ui/startMissionGui.gui.
Loading compiled script demo/client/ui/joinServerGui.gui.
Loading compiled script demo/client/ui/loadingGui.gui.
Loading compiled script demo/client/ui/endGameGui.gui.
Loading compiled script demo/client/ui/optionsDlg.gui.
Loading compiled script demo/client/ui/remapDlg.gui.
Loading compiled script demo/client/ui/StartupGui.gui.
Loading compiled script demo/client/ui/MainMenuDlg.gui.
Loading compiled script demo/client/ui/features/features_main.gui.
Loading compiled script demo/client/ui/products/product_main.gui.
Loading compiled script demo/client/ui/AnimationSceneGui.gui.
Loading compiled script demo/client/ui/DetailSceneGui.gui.
Loading compiled script demo/client/ui/MountingSceneGui.gui.
Loading compiled script demo/client/ui/DemoEditorAlert.gui.
Loading compiled script demo/client/scripts/client.cs.
Loading compiled script demo/client/scripts/game.cs.
Loading compiled script demo/client/scripts/missionDownload.cs.
Loading compiled script demo/client/scripts/serverConnection.cs.
Loading compiled script demo/client/scripts/playerList.cs.
Loading compiled script demo/client/scripts/loadingGui.cs.
Loading compiled script demo/client/scripts/optionsDlg.cs.
Loading compiled script demo/client/scripts/chatHud.cs.
Loading compiled script demo/client/scripts/messageHud.cs.
Loading compiled script demo/client/scripts/mainMenuGui.cs.
Loading compiled script demo/client/scripts/playGui.cs.
Loading compiled script demo/client/scripts/sceneGui.cs.
Loading compiled script demo/client/scripts/joinServerGui.cs.
Loading compiled script demo/client/scripts/startMissionGui.cs.
Loading compiled script demo/client/scripts/centerPrint.cs.
Loading compiled script demo/client/scripts/DemoEditorAlert.cs.
Loading compiled script demo/client/menu_threads.cs.
Loading compiled script demo/client/scripts/default.bind.cs.
Loading compiled script demo/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Loading compiled script creator/ui/lightEditor.gui.
Loading compiled script creator/ui/lightEditorNewDB.gui.
Engine initialized...
08/01/2007 (9:49 am)
In win 98 comparibility mode it will start, is not displaying mirrors and crashs when press F11 and ok button in some section. log file has more info now. newer compatibility mode than 98 wont work.LOGFILE
//-------------------------- 8/1/2007 -- 17:37:44 -----
Processor Init:
Intel Pentium 4, ~3.00 Ghz
(timed at roughly 2.98 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Loading compiled script demo/client/prefs.cs.
Loading compiled script demo/server/prefs.cs.
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.
--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.
--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the D3D display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 32 depth bits, 0 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D
Version: 1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_fog_coord
OpenGL Init: Disabled Extensions
EXT_blend_color
EXT_blend_minmax
EXT_paletted_texture
NV_vertex_array_range
EXT_packed_pixels
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic
WGL_EXT_swap_control
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/ColorPickerDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Loading compiled script demo/client/scripts/audioProfiles.cs.
Loading compiled script demo/client/ui/defaultGameProfiles.cs.
Loading compiled script demo/client/ui/PlayGui.gui.
Loading compiled script demo/client/ui/SceneGui.gui.
Loading compiled script demo/client/ui/ChatHud.gui.
Loading compiled script demo/client/ui/playerList.gui.
Loading compiled script demo/client/ui/overlayDlg.gui.
Loading compiled script demo/client/ui/mainMenuGui.gui.
Loading compiled script demo/client/ui/aboutDlg.gui.
Loading compiled script demo/client/ui/startMissionGui.gui.
Loading compiled script demo/client/ui/joinServerGui.gui.
Loading compiled script demo/client/ui/loadingGui.gui.
Loading compiled script demo/client/ui/endGameGui.gui.
Loading compiled script demo/client/ui/optionsDlg.gui.
Loading compiled script demo/client/ui/remapDlg.gui.
Loading compiled script demo/client/ui/StartupGui.gui.
Loading compiled script demo/client/ui/MainMenuDlg.gui.
Loading compiled script demo/client/ui/features/features_main.gui.
Loading compiled script demo/client/ui/products/product_main.gui.
Loading compiled script demo/client/ui/AnimationSceneGui.gui.
Loading compiled script demo/client/ui/DetailSceneGui.gui.
Loading compiled script demo/client/ui/MountingSceneGui.gui.
Loading compiled script demo/client/ui/DemoEditorAlert.gui.
Loading compiled script demo/client/scripts/client.cs.
Loading compiled script demo/client/scripts/game.cs.
Loading compiled script demo/client/scripts/missionDownload.cs.
Loading compiled script demo/client/scripts/serverConnection.cs.
Loading compiled script demo/client/scripts/playerList.cs.
Loading compiled script demo/client/scripts/loadingGui.cs.
Loading compiled script demo/client/scripts/optionsDlg.cs.
Loading compiled script demo/client/scripts/chatHud.cs.
Loading compiled script demo/client/scripts/messageHud.cs.
Loading compiled script demo/client/scripts/mainMenuGui.cs.
Loading compiled script demo/client/scripts/playGui.cs.
Loading compiled script demo/client/scripts/sceneGui.cs.
Loading compiled script demo/client/scripts/joinServerGui.cs.
Loading compiled script demo/client/scripts/startMissionGui.cs.
Loading compiled script demo/client/scripts/centerPrint.cs.
Loading compiled script demo/client/scripts/DemoEditorAlert.cs.
Loading compiled script demo/client/menu_threads.cs.
Loading compiled script demo/client/scripts/default.bind.cs.
Loading compiled script demo/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Loading compiled script creator/ui/lightEditor.gui.
Loading compiled script creator/ui/lightEditorNewDB.gui.
Engine initialized...
#28
PushThread: main_menu_thread
Update: main_menu_thread page: 0
isNext: 0 - 1
Could not locate texture: demo/client/ui/buttons/features
Could not locate texture: demo/client/ui/buttons/features_d
Could not locate texture: demo/client/ui/buttons/features_i
Could not locate texture: demo/client/ui/buttons/walkthrough
Could not locate texture: demo/client/ui/buttons/walkthrough_d
Could not locate texture: demo/client/ui/buttons/walkthrough_i
Could not locate texture: demo/client/ui/buttons/tpg
Could not locate texture: demo/client/ui/buttons/tpg_d
Could not locate texture: demo/client/ui/buttons/tpg_i
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Exporting server prefs...
Loading compiled script demo/server/scripts/audioProfiles.cs.
Loading compiled script demo/server/scripts/camera.cs.
Loading compiled script demo/server/scripts/markers.cs.
Loading compiled script demo/server/scripts/triggers.cs.
Loading compiled script demo/server/scripts/inventory.cs.
Loading compiled script demo/server/scripts/shapeBase.cs.
Loading compiled script demo/server/scripts/staticShape.cs.
Loading compiled script demo/server/scripts/rigidShape.cs.
Loading compiled script demo/server/scripts/radiusDamage.cs.
Loading compiled script demo/server/scripts/chimneyfire.cs.
Loading compiled script demo/server/scripts/item.cs.
Loading compiled script demo/server/scripts/weapon.cs.
Loading compiled script demo/server/scripts/flag.cs.
Loading compiled script common/server/lightingSystem.cs.
//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/*.dso
Loading compiled script common/lighting/lights/sgTowerFireLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotSwingStaticDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpot2DataBlock.cs.
Loading compiled script common/lighting/lights/sgRedLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgMountLight.cs.
Loading compiled script common/lighting/lights/sgLanternPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgGooDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgDynamicFireDataBlock.cs.
Loading compiled script common/lighting/lights/sgDefaultLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgBlueLightDataBlock.cs.
Loading compiled script common/lighting/lights/CottageLight.cs.
Loading light datablocks from: common/lighting/lights/*.cs
Loading compiled script common/lighting/lights/sgTowerFireLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotSwingStaticDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpot2DataBlock.cs.
Loading compiled script common/lighting/lights/sgRedLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgMountLight.cs.
Loading compiled script common/lighting/lights/sgLanternPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgGooDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgDynamicFireDataBlock.cs.
Loading compiled script common/lighting/lights/sgDefaultLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgBlueLightDataBlock.cs.
Loading compiled script common/lighting/lights/CottageLight.cs.
Loading complete.
//-----------------------------------------------
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/*.dso
Loading compiled script common/lighting/filters/test.cs.
Loading light datablocks from: common/lighting/filters/*.cs
Loading compiled script common/lighting/filters/test.cs.
Loading complete.
//-----------------------------------------------
Loading compiled script demo/server/scripts/scene.cs.
Loading compiled script demo/server/scripts/fxlights.cs.
Loading compiled script demo/server/scripts/environment.cs.
Loading compiled script demo/server/scripts/player.cs.
Loading compiled script demo/data/shapes/player/player.cs.
Loading compiled script demo/data/shapes/tge_elf/elf.cs.
Validation required for shape: demo/data/shapes/player/player.dts
Loading compiled script demo/server/scripts/aiPlayer.cs.
Validation required for shape: demo/data/shapes/player/player.dts
Loading compiled script demo/server/scripts/crossbow.cs.
Error: shape demo/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
*** LOADING MISSION: demo/data/missions/features.mis
08/01/2007 (9:49 am)
Engine initialized...PushThread: main_menu_thread
Update: main_menu_thread page: 0
isNext: 0 - 1
Could not locate texture: demo/client/ui/buttons/features
Could not locate texture: demo/client/ui/buttons/features_d
Could not locate texture: demo/client/ui/buttons/features_i
Could not locate texture: demo/client/ui/buttons/walkthrough
Could not locate texture: demo/client/ui/buttons/walkthrough_d
Could not locate texture: demo/client/ui/buttons/walkthrough_i
Could not locate texture: demo/client/ui/buttons/tpg
Could not locate texture: demo/client/ui/buttons/tpg_d
Could not locate texture: demo/client/ui/buttons/tpg_i
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Exporting server prefs...
Loading compiled script demo/server/scripts/audioProfiles.cs.
Loading compiled script demo/server/scripts/camera.cs.
Loading compiled script demo/server/scripts/markers.cs.
Loading compiled script demo/server/scripts/triggers.cs.
Loading compiled script demo/server/scripts/inventory.cs.
Loading compiled script demo/server/scripts/shapeBase.cs.
Loading compiled script demo/server/scripts/staticShape.cs.
Loading compiled script demo/server/scripts/rigidShape.cs.
Loading compiled script demo/server/scripts/radiusDamage.cs.
Loading compiled script demo/server/scripts/chimneyfire.cs.
Loading compiled script demo/server/scripts/item.cs.
Loading compiled script demo/server/scripts/weapon.cs.
Loading compiled script demo/server/scripts/flag.cs.
Loading compiled script common/server/lightingSystem.cs.
//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/*.dso
Loading compiled script common/lighting/lights/sgTowerFireLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotSwingStaticDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpot2DataBlock.cs.
Loading compiled script common/lighting/lights/sgRedLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgMountLight.cs.
Loading compiled script common/lighting/lights/sgLanternPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgGooDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgDynamicFireDataBlock.cs.
Loading compiled script common/lighting/lights/sgDefaultLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgBlueLightDataBlock.cs.
Loading compiled script common/lighting/lights/CottageLight.cs.
Loading light datablocks from: common/lighting/lights/*.cs
Loading compiled script common/lighting/lights/sgTowerFireLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotSwingStaticDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpotDataBlock.cs.
Loading compiled script common/lighting/lights/sgSpot2DataBlock.cs.
Loading compiled script common/lighting/lights/sgRedLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgMountLight.cs.
Loading compiled script common/lighting/lights/sgLanternPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgGooDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitStaticPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgFirePitPSDataBlock.cs.
Loading compiled script common/lighting/lights/sgDynamicFireDataBlock.cs.
Loading compiled script common/lighting/lights/sgDefaultLightDataBlock.cs.
Loading compiled script common/lighting/lights/sgBlueLightDataBlock.cs.
Loading compiled script common/lighting/lights/CottageLight.cs.
Loading complete.
//-----------------------------------------------
//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/*.dso
Loading compiled script common/lighting/filters/test.cs.
Loading light datablocks from: common/lighting/filters/*.cs
Loading compiled script common/lighting/filters/test.cs.
Loading complete.
//-----------------------------------------------
Loading compiled script demo/server/scripts/scene.cs.
Loading compiled script demo/server/scripts/fxlights.cs.
Loading compiled script demo/server/scripts/environment.cs.
Loading compiled script demo/server/scripts/player.cs.
Loading compiled script demo/data/shapes/player/player.cs.
Loading compiled script demo/data/shapes/tge_elf/elf.cs.
Validation required for shape: demo/data/shapes/player/player.dts
Loading compiled script demo/server/scripts/aiPlayer.cs.
Validation required for shape: demo/data/shapes/player/player.dts
Loading compiled script demo/server/scripts/crossbow.cs.
Error: shape demo/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
*** LOADING MISSION: demo/data/missions/features.mis
#29
*** Stage 2 load
Executing demo/data/missions/features.mis.
*** Mission loaded
Mission Type: DemoScene
Connect request from: IPX:3B0D0A20:202020202020:8224
Connection established 1846
CADD: 1847 local
*** Sending mission load to client: demo/data/missions/features.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to the Torque demo app %1. to index: 6
Mapping string: Visitor to index: 7
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: demo/data/missions/features.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
Could not locate texture: demo/data/shapes/player/base.lmale
Could not locate texture: demo/data/shapes/player/base.lmale
Validation required for shape: demo/data/shapes/player/player.dts
Could not locate texture: demo/data/shapes/player/base.lmale
Could not locate texture: demo/data/shapes/player/base.lmale
Validation required for shape: demo/data/shapes/player/player.dts
Error: shape demo/data/shapes/crossbow/ammo.dts-collision detail 1 (Collision-3) bounds box invalid!
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Lev: 2 PotNodes: 21 Used: 20 Objs: 526 Time: 0.0160s.
fxFoliageReplicator - Approx. 0.06Mb allocated.
fxFoliageReplicator - Lev: 2 PotNodes: 21 Used: 20 Objs: 3823 Time: 0.0310s.
fxFoliageReplicator - Approx. 0.41Mb allocated.
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'demo/data/missions/features_962c709b.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Activating Scene #0
Scene WelcomeScene open
Static Camera
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
Mapping string: SetGameGUI to index: 13
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Mapping string: NPC to index: 14
keyboard0 input device unacquired.
DirectInput deactivated.
keyboard0 input device created.
mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
Loading compiled script creator/editor/cursors.cs.
Loading compiled script creator/editor/editor.bind.cs.
Loading compiled script creator/editor/ObjectBuilderGui.gui.
Loading compiled script creator/editor/EditorGui.gui.
Loading compiled script creator/editor/EditorGui.cs.
Loading compiled script creator/editor/WorldEditorSettingsDlg.gui.
Loading compiled script creator/editor/TerrainEditorVSettingsGui.gui.
General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0\tgeneral_centerx\t0\tgeneral_centery\t0
Heightfield::eval:0 General
Heightfield::eval:0 General
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0 General
Heightfield::eval:0 General
Loading compiled script creator/editor/editorRender.cs.
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
08/01/2007 (9:54 am)
*** Stage 1 load*** Stage 2 load
Executing demo/data/missions/features.mis.
*** Mission loaded
Mission Type: DemoScene
Connect request from: IPX:3B0D0A20:202020202020:8224
Connection established 1846
CADD: 1847 local
*** Sending mission load to client: demo/data/missions/features.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to the Torque demo app %1. to index: 6
Mapping string: Visitor to index: 7
Mapping string: MissionStartPhase1 to index: 8
*** New Mission: demo/data/missions/features.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
Could not locate texture: demo/data/shapes/player/base.lmale
Could not locate texture: demo/data/shapes/player/base.lmale
Validation required for shape: demo/data/shapes/player/player.dts
Could not locate texture: demo/data/shapes/player/base.lmale
Could not locate texture: demo/data/shapes/player/base.lmale
Validation required for shape: demo/data/shapes/player/player.dts
Error: shape demo/data/shapes/crossbow/ammo.dts-collision detail 1 (Collision-3) bounds box invalid!
Mapping string: MissionStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Lev: 2 PotNodes: 21 Used: 20 Objs: 526 Time: 0.0160s.
fxFoliageReplicator - Approx. 0.06Mb allocated.
fxFoliageReplicator - Lev: 2 PotNodes: 21 Used: 20 Objs: 3823 Time: 0.0310s.
fxFoliageReplicator - Approx. 0.41Mb allocated.
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'demo/data/missions/features_962c709b.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Activating Scene #0
Scene WelcomeScene open
Static Camera
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
Mapping string: SetGameGUI to index: 13
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Mapping string: NPC to index: 14
keyboard0 input device unacquired.
DirectInput deactivated.
keyboard0 input device created.
mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
Loading compiled script creator/editor/cursors.cs.
Loading compiled script creator/editor/editor.bind.cs.
Loading compiled script creator/editor/ObjectBuilderGui.gui.
Loading compiled script creator/editor/EditorGui.gui.
Loading compiled script creator/editor/EditorGui.cs.
Loading compiled script creator/editor/WorldEditorSettingsDlg.gui.
Loading compiled script creator/editor/TerrainEditorVSettingsGui.gui.
General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0\tgeneral_centerx\t0\tgeneral_centery\t0
Heightfield::eval:0 General
Heightfield::eval:0 General
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0 General
Heightfield::eval:0 General
Loading compiled script creator/editor/editorRender.cs.
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
#30
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Mapping string: dropCameraAtPlayer to index: 3
Scene WelcomeScene open
Static Camera
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
08/01/2007 (9:59 am)
Obj: CrossbowBoltParticle - Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Mapping string: dropCameraAtPlayer to index: 3
Scene WelcomeScene open
Static Camera
Could not locate texture: demo/client/ui/arrows/arrow_left
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i
Could not locate texture: demo/client/ui/buttons/home
Could not locate texture: demo/client/ui/buttons/home_d
Could not locate texture: demo/client/ui/buttons/home_i
Could not locate texture: demo/client/ui/buttons/website
Could not locate texture: demo/client/ui/buttons/website_d
Could not locate texture: demo/client/ui/buttons/website_i
Could not locate texture: demo/client/ui/buttons/purchase
Could not locate texture: demo/client/ui/buttons/purchase_d
#31
Could not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Mapping string: dropPlayerAtCamera to index: 4
Scene WelcomeScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #2
Scene SkyScene open
Static Camera
Scene SkyScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #0
Scene WelcomeScene open
Static Camera
Scene WelcomeScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #2
Scene SkyScene open
Static Camera
Scene SkyScene closed
Activating Scene #3
Scene SunLightScene open
Scene SunLightScene closed
Activating Scene #4
Scene BakedShadowsScene open
Scene BakedShadowsScene closed
Activating Scene #5
Scene InteriorSpaces open
Mapping string: Tarkof to index: 15
Scene InteriorSpaces closed
Activating Scene #6
Scene OrcAnimationScene open
Static Camera
Scene OrcAnimationScene closed
Activating Scene #7
Scene OrcDanceScene open
Mapping string: Dance to index: 16
Scene OrcDanceScene closed
Activating Scene #8
Scene OrcShadowScene open
Static Camera
Scene OrcShadowScene closed
Activating Scene #9
Scene OrcDetailScene open
Static Camera
Mapping string: Detail to index: 17
Scene OrcDetailScene closed
Activating Scene #10
Scene OrcMountingScene open
Static Camera
Scene OrcMountingScene closed
Activating Scene #11
Scene ProjectileScene open
Static Camera
Scene ProjectileScene closed
Activating Scene #12
Scene ExplosionScene open
Scene ExplosionScene closed
Activating Scene #13
Scene FXLightScene open
Static Camera
Scene FXLightScene closed
Activating Scene #14
Scene MirrorScene open
Scene MirrorScene closed
Activating Scene #15
Scene PrecipitationScene open
Static Camera
Scene PrecipitationScene closed
Activating Scene #14
Scene MirrorScene open
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
08/01/2007 (10:00 am)
Could not locate texture: demo/client/ui/buttons/purchase_iCould not locate texture: demo/client/ui/buttons/options
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/exit
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Mapping string: dropPlayerAtCamera to index: 4
Scene WelcomeScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #2
Scene SkyScene open
Static Camera
Scene SkyScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #0
Scene WelcomeScene open
Static Camera
Scene WelcomeScene closed
Activating Scene #1
Scene TerrainEngineScene open
Scene TerrainEngineScene closed
Activating Scene #2
Scene SkyScene open
Static Camera
Scene SkyScene closed
Activating Scene #3
Scene SunLightScene open
Scene SunLightScene closed
Activating Scene #4
Scene BakedShadowsScene open
Scene BakedShadowsScene closed
Activating Scene #5
Scene InteriorSpaces open
Mapping string: Tarkof to index: 15
Scene InteriorSpaces closed
Activating Scene #6
Scene OrcAnimationScene open
Static Camera
Scene OrcAnimationScene closed
Activating Scene #7
Scene OrcDanceScene open
Mapping string: Dance to index: 16
Scene OrcDanceScene closed
Activating Scene #8
Scene OrcShadowScene open
Static Camera
Scene OrcShadowScene closed
Activating Scene #9
Scene OrcDetailScene open
Static Camera
Mapping string: Detail to index: 17
Scene OrcDetailScene closed
Activating Scene #10
Scene OrcMountingScene open
Static Camera
Scene OrcMountingScene closed
Activating Scene #11
Scene ProjectileScene open
Static Camera
Scene ProjectileScene closed
Activating Scene #12
Scene ExplosionScene open
Scene ExplosionScene closed
Activating Scene #13
Scene FXLightScene open
Static Camera
Scene FXLightScene closed
Activating Scene #14
Scene MirrorScene open
Scene MirrorScene closed
Activating Scene #15
Scene PrecipitationScene open
Static Camera
Scene PrecipitationScene closed
Activating Scene #14
Scene MirrorScene open
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
Obj: ChimneySmokeEmitterNode -
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
Obj: CrossbowImage -
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioLightning3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
Obj: Audio2D -
Obj: AudioLooping2D -
Obj: takeme -
Obj: Observer -
Obj: WayPointMarker - Misc
Obj: SpawnSphereMarker - Misc
Obj: DefaultTrigger -
Obj: BouncingBoulder - RigidShape
Obj: ChimneySmoke -
Obj: ChimneySmokeEmitter -
#32
Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
08/01/2007 (10:00 am)
Obj: ChimneySmokeEmitterNode - Obj: CottageSmoke -
Obj: CottageSmokeEmitter -
Obj: CottageSmokeEmitterNode -
Obj: ChimneyFire1 -
Obj: ChimneyFire2 -
Obj: ChimneyFireEmitter -
Obj: ChimneyFireEmitterNode -
Obj: TorchFire1 -
Obj: TorchFire2 -
Obj: TorchFireEmitter -
Obj: TorchFireEmitterNode -
Obj: FliesParticle -
Obj: FliesEmitter -
Obj: FliesNode -
Obj: EmberParticle -
Obj: EmberEmitter -
Obj: EmberNode -
Obj: CampFireParticle -
Obj: CampFireEmitter -
Obj: CampFireNode -
Obj: WeaponUseSound -
Obj: WeaponPickupSound -
Obj: AmmoPickupSound -
Obj: FlagPole - Demo
Obj: FlagPoleImage -
Obj: sgTowerFireLightDataBlock -
Obj: sgTempleWindowStaticPSDataBlock -
Obj: sgTempleTorchStaticPSDataBlock -
Obj: sgTempleSmallWindowStaticPSDataBlock -
Obj: sgSpotSwingStaticDataBlock -
Obj: sgSpotDataBlock -
Obj: sgSpot2DataBlock -
Obj: sgRedLightDataBlock -
Obj: sgMountLight -
Obj: sgLanternPSDataBlock -
Obj: sgGooDataBlock -
Obj: sgFirePitStaticPSDataBlock -
Obj: sgFirePitPSDataBlock -
Obj: sgDynamicFireDataBlock -
Obj: sgDefaultLightDataBlock -
Obj: sgBlueLightDataBlock -
Obj: CottageLight -
Obj: test -
Obj: LoopingCam -
Obj: LightHalo - fxLights
Obj: FlameLight - fxLights
Obj: FlameSmoke -
Obj: FlameSmokeEmitter -
Obj: FlameSmokeEmitterNode -
Obj: HeavyRain2 -
Obj: HeavyRain3 -
Obj: HeavyRain -
Obj: ThunderCrash1Sound -
Obj: ThunderCrash2Sound -
Obj: ThunderCrash3Sound -
Obj: ThunderCrash4Sound -
Obj: LightningStorm -
Obj: Leaves -
Obj: PlayerDts -
Obj: ElfDts -
Obj: DeathCrySound -
Obj: PainCrySound -
Obj: FootLightSoftSound -
Obj: FootLightHardSound -
Obj: FootLightMetalSound -
Obj: FootLightSnowSound -
Obj: FootLightShallowSplashSound -
Obj: FootLightWadingSound -
Obj: FootLightUnderwaterSound -
Obj: FootLightBubblesSound -
Obj: ArmorMoveBubblesSound -
Obj: WaterBreathMaleSound -
Obj: ImpactLightSoftSound -
Obj: ImpactLightHardSound -
Obj: ImpactLightMetalSound -
Obj: ImpactLightSnowSound -
Obj: ImpactLightWaterEasySound -
Obj: ImpactLightWaterMediumSound -
Obj: ImpactLightWaterHardSound -
Obj: ExitingWaterLightSound -
Obj: PlayerSplashMist -
Obj: PlayerSplashMistEmitter -
Obj: PlayerBubbleParticle -
Obj: PlayerBubbleEmitter -
Obj: PlayerFoamParticle -
Obj: PlayerFoamEmitter -
Obj: PlayerFoamDropletsParticle -
Obj: PlayerFoamDropletsEmitter -
Obj: PlayerSplashParticle -
Obj: PlayerSplashEmitter -
Obj: PlayerSplash -
Obj: LightPuff -
Obj: LightPuffEmitter -
Obj: LiftoffDust -
Obj: LiftoffDustEmitter -
Obj: PlayerFootprint -
Obj: PlayerDebris -
Obj: PlayerBody -
Obj: ElfDance - Misc
Obj: DemoPlayer -
Obj: CrossbowReloadSound -
Obj: CrossbowFireSound -
Obj: CrossbowFireEmptySound -
Obj: CrossbowExplosionSound -
Obj: CrossbowSplashMist -
Obj: CrossbowSplashMistEmitter -
Obj: CrossbowSplashParticle -
Obj: CrossbowSplashEmitter -
Obj: CrossbowSplash -
Obj: CrossbowBoltParticle -
Obj: CrossbowBubbleParticle -
Obj: CrossbowBoltEmitter -
Obj: CrossbowBoltBubbleEmitter -
Obj: CrossbowDebrisSpark -
Obj: CrossbowDebrisSparkEmitter -
Obj: CrossbowDebrisExplosion -
Obj: CrossbowDebrisTrail -
Obj: CrossbowDebrisTrailEmitter -
Obj: CrossbowExplosionDebris -
Obj: CrossbowExplosionSmoke -
Obj: CrossbowExplosionBubble -
Obj: CrossbowExplosionSmokeEmitter -
Obj: CrossbowExplosionBubbleEmitter -
Obj: CrossbowExplosionFire -
Obj: CrossbowExplosionFireEmitter -
Obj: CrossbowExplosionSparks -
Obj: CrossbowExplosionWaterSparks -
Obj: CrossbowExplosionSparkEmitter -
Obj: CrossbowExplosionWaterSparkEmitter -
Obj: CrossbowSubExplosion1 -
Obj: CrossbowSubExplosion2 -
Obj: CrossbowSubWaterExplosion1 -
Obj: CrossbowSubWaterExplosion2 -
Obj: CrossbowExplosion -
Obj: CrossbowWaterExplosion -
Obj: CrossbowProjectile -
Obj: CrossbowAmmo - Ammo
Obj: Crossbow - Weapon
#33
08/01/2007 (5:03 pm)
Getting slightly better results in TGE 1.42 and show tool demo works when set to win95 compatibility. This is rather annoying, is the some buggey code in 1.52 or what. And how come I have to use compatibility in the first place and where the missing textures in the install I downloaded.
Micheal Donnellan
Manufacturer: NVIDIA Corporation
GL Version: 2.1.1
Resolution: 1024 X 768 X 32 bpp
Driver version: 62.18
Driver date: 28/06/2007
Video Memory Size: 128 MB
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Windows Version: Microsoft Windows XP - Service Pack 2
CPU: Intel(R) Pentium(R) D CPU 3.00GHz(2999MHz