Game Development Community

Sepia/B&W filter with TGB

by Jake Seigel · in Technical Issues · 07/25/2007 (10:37 am) · 1 replies

Is there a way to do post-rendered effects with TGB such as a sepia filter or black & white on the view window? I want to have the option to switch filters at run-time so altering each imageset is out of the question (unless there isn't a way)

#1
07/25/2007 (11:09 am)
Mess around with the glblend options. You can do so with them.