Torque LUA/XML "interface addon" support
by Robin Degen · in Torque Game Engine · 07/25/2007 (8:38 am) · 1 replies
For our mmorpg scattered lands project (www.scatteredlands.com), we wanted to give the players the freedom to edit their GUI. Since we completely hardcoded all the scriptevents left in the engine to pure c++ code, the normal .cs files are not available. Also, if any of the addons would use a same functionname of global variable name, they would overwrite eachother and the addons wont work as expected.
Using the idea from World of Warcraft, I designed an interface addon sdk that our future players can use.

I was wondering, how many people would be interrested in using this to? I could post a stripped down version of it as a resource that people can use as a base. I could also use some possible suggestions from people as ideas.
Robin Degen
Using the idea from World of Warcraft, I designed an interface addon sdk that our future players can use.
I was wondering, how many people would be interrested in using this to? I could post a stripped down version of it as a resource that people can use as a base. I could also use some possible suggestions from people as ideas.
Robin Degen
Torque 3D Owner James Spellman