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DtsSDKPlus - file missing

by Christian Rousselle · in Torque Game Engine Advanced · 07/25/2007 (5:00 am) · 6 replies

I just tried to compile the max dts (dtsSDKPlus) exporter from TGEA but the file dtsdecimator.h is missing. Where can I find it?

Thank you

#1
07/25/2007 (2:35 pm)
Same here. Not sure what to do.
#2
07/30/2007 (5:50 am)
Is it actually used? if not, remove the reference to the .h file.
#3
07/30/2007 (9:31 am)
Yes it is used.
#4
07/30/2007 (10:29 am)
It's not used. You can safely remove its reference from the project file.
#5
07/30/2007 (10:40 am)
Is IS used. In the code (Shapemimic.cpp, Ln 2864 ) I see the following lines:

Decimator fastAndSimple( faces, indices, verts );
   fastAndSimple.ReduceMesh( targetFaces );
   fastAndSimple.GetMesh( faces, indices );

I think Decimator is defined in dtsdecimator.h. I know that I can remove these lines too and it will compile fine but I thought this is used/needed functionality.
#6
08/17/2007 (8:51 am)
I have copied it from tge. Now i can compile, not sure it will work fine