Game Development Community

Hiding meshes

by GAMEHACK3R · in Technical Issues · 07/25/2007 (3:45 am) · 1 replies

Ive been playing around with the resourse
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421 for a few weeks now with no real progress

the resourse has compiled without errors BUT when i tried to hide bodymesh on the orc , however it was still visible.
i used the below method to hid the bodymesh

%player.Skinoff("bodymesh"); at the end of Function Gameconnection::createPlayer

#1
08/03/2007 (6:14 pm)
Does anyone have any ideas ... am i heading in the right direction ??? its for a co-op multiplyer mech game ( ala SWAT4 with amoredcore style customisation) i have already made many changes to torque so that could also be a problem but im unsure.. ANY help would be appreciated