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TGB 1.5.1 Changelog

by Kenneth Holst · in Torque Game Builder · 07/24/2007 (11:53 am) · 2 replies

There were a few other changes as well in this build :

- Fixed issue where getPrefsPath returned "" in Games
- Fixed issue with datablocks.cs not being executed in Games
- Fixed issue where GUI files saved to improper locations
- Fixed issue where GuiEditor dialogs pointed to wrong locations
- Fixed issue where tilelayers open/save dialogs pointed to the object library
- Fixed issue where particle effect open/save dialogs pointed to the object library
- Fixed issue where the startpage did not open with the correct path
- Fixed issue where particle effect save dialog did not work on a new effect
- Fixed issue where "Quit" was not in the LeveBuilder menu
- Fixed issue where error checking of project creation was incomplete
- Fixed issue where trial would shut down without prompting to register when expired

#1
07/25/2007 (6:38 am)
Hi

May i ask if in this version of TGB 1.5.1 the rigid body physics is stable and ready to use ?

You should add an examples of these features like in older version of TGB so we could directly see if this is working as intended.
I found the TGB examples pretty poor compared to firsts versions.

Also is there any other nasty bugs i should care about ?

There is a strange GUI Box appearing in every example of this version too...

Thanks :)
#2
07/27/2007 (6:15 am)
I guess not