Game Development Community

Melee Weapon Pack

by Ben Immel · in General Discussion · 07/23/2007 (9:59 pm) · 8 replies

Wanted to know who all would be interested in a contect pack of melee weapons, ranging from swords (Katana, Claymore, Rapier, plus other, miscellaneous styles, think double bladed and curvy blade) to polearms with and without blades on the tips, to common objects (crowbars, pipes, etc.). Any input would be awsome and appreciated!

#1
07/23/2007 (10:20 pm)
There is already a pretty decent weapon pack featuring the basic medieval weapons. I personally think a fantasy weapons pack would be very popular. The exotic types of weapons you would see wielded by high level players.
#2
07/23/2007 (10:22 pm)
Could you give me and example of what you would consider fantasy? Im kinda stuck in medievil lol.
#3
07/25/2007 (11:02 pm)
Anyone got examples of what 'fantasy' would include?
#4
07/25/2007 (11:26 pm)
I don't know about fantasy, but a pack of weapon parts would be handy - atleast in my project, I can't speak for others. Parts, where the handle of the "weapon" and you change properties and mount images based on how the weapon is assembled would allow players to make and customize their own weapons - or turn four complete swords into 16 possible combinations.
#5
07/26/2007 (12:44 am)
Heya Ben, a fantasy weapon pack or shields, helmets n other gear pack sounds good. D'ya have any images of work you done sofar?

Cheers
#6
07/26/2007 (12:52 am)
@Ben, I think what's meant in terms of "fantasy" weapons vs. medieval weapons is something along the lines of this (I'll use a couple of images to illustrate): A "battle-ready"* Agincourt sword from the Medieval Swords category vs. the Gold Barbarian Sword.

Now, I'll go ahead and point out a couple of reasons the first one is considered "usable" (that is, for sparring, training etc.) and other isn't. First of all, notice the hilt and crossguard on the Agincourt. It's simple, has little ornamentation, and most importantly, the crossguard doesn't have pointy things in the direction of the user's hands. If you're going to be swinging one of these around with force, you don't want sharp parts pointing down at your hand, under the crossguard. Then you have the blades themselves. Notice the "fantasy" sword has a strange thin part in the middle, while the Agincourt is tapered evenly to the point. The first is impractical, would probably cause the blade to snap under any sort of real blow.

While those are extreme examples, they illustrate the differences relatively well. I suggest looking through the SwordsOnline (now WeaponMasters) categories for fantasy and medieval respectively, to get a feel for the differences. The main thing though, is that medieval weapons are built with usability, functionality and deadliness in mind, while the fantasy weapons are mainly made to "look cool". Obviously, in a game though, you don't need to bow to practical issues of having pointy things stab your hand when you swing your sword.

* Battle ready is their term for stuff that is non-decorative.
#7
07/26/2007 (10:02 pm)
Ah, thanks guys.
@David Stocker: That is a good idea, I might see what I could do with it.
Sadly, I dont have any images of things Ive done so far, maybe shortly though.
#8
07/28/2007 (4:05 pm)
News:
Worked on a forearm bracer, got a lot of concept art and decided to make this up, maybe, hour work or so, I wasnt keeping track. So, criticize please.

Its called the Honor Guard, which is part of the Honor set of weapons Ive drawn up.

http://www.freewebs.com/benimmel/modelarmor.htm