Attaching a ParticleEmitterNode to a Path?
by Chad Kilgore · in Torque Game Engine · 07/23/2007 (12:27 pm) · 1 replies
Does anybody know how (or if it is even possible) to attach a ParticleEmitterNode to a path? I am using the PathShape to move shapes around in my world. But it seems somewhat flat and I believe that adding flowing particle emitters would help greatly.
Thanks everybody.
Thanks everybody.
Torque Owner Infinitum3D
Tony