Game Development Community

Attaching a ParticleEmitterNode to a Path?

by Chad Kilgore · in Torque Game Engine · 07/23/2007 (12:27 pm) · 1 replies

Does anybody know how (or if it is even possible) to attach a ParticleEmitterNode to a path? I am using the PathShape to move shapes around in my world. But it seems somewhat flat and I believe that adding flowing particle emitters would help greatly.

Thanks everybody.

#1
08/03/2007 (5:37 pm)
I don't think you can attach a particle emitter to a path, but you can mount it to an object that follows the path.

Tony