Strange collision distance
by Shaderman · in Torque Game Engine Advanced · 07/23/2007 (8:13 am) · 1 replies
Hi,
I'm playing around with collision detection and noticed collisions on large distances between player model and objects. The image below (sorry I've made it in a hurry) shows a distance where a collision still is detected between player and model.
Click me
This looks very inaccurate IMO and I'd like to know if there's a way to get a better collision detection precision.
Thanks in advance.
I'm playing around with collision detection and noticed collisions on large distances between player model and objects. The image below (sorry I've made it in a hurry) shows a distance where a collision still is detected between player and model.
Click me
This looks very inaccurate IMO and I'd like to know if there's a way to get a better collision detection precision.
Thanks in advance.
Torque Owner Shaderman
I expected the collision detection to be more precise "by default" but had to take care myself about the precision by doing advanced worldbox checks :x