Custom Resource Management
by Jemand den es nicht gibt · in Torque Game Builder · 07/22/2007 (10:44 pm) · 11 replies
Hey all,
Since my own project slowly grows larger and larger it starts to become a pain to manage all art assets inside and outside the level builder. I read a few times that there are people who do management of resources on their own. I was wondering if anybody came up with a nice solution to this and likes to share? I originally planned to write something like a sprite library with tree view for the level editor but that still doesn't solve the issue of un-/loading the needed graphics and sounds inside the game at run time.
Looking forward to hear how you guys solved those problems. :)
Since my own project slowly grows larger and larger it starts to become a pain to manage all art assets inside and outside the level builder. I read a few times that there are people who do management of resources on their own. I was wondering if anybody came up with a nice solution to this and likes to share? I originally planned to write something like a sprite library with tree view for the level editor but that still doesn't solve the issue of un-/loading the needed graphics and sounds inside the game at run time.
Looking forward to hear how you guys solved those problems. :)
#2
If you are looking for managing resources at production level, I would be more than pleased to share what we've done here. If your purpose is more runtime management, erm... I have no idea. :)
07/23/2007 (7:00 am)
I don't manage at runtime to be honest, but there's a resource manager for the pro version, meaning, c++ editing.If you are looking for managing resources at production level, I would be more than pleased to share what we've done here. If your purpose is more runtime management, erm... I have no idea. :)
#3
do you mind sharing what you said?... im kinda interested in that, it might come in handy pretty soon in my case.
thx in advance.
07/24/2007 (3:03 pm)
@Ricardo:do you mind sharing what you said?... im kinda interested in that, it might come in handy pretty soon in my case.
thx in advance.
#4
Sorry I didn't contact yet, but I'll drop you an email tomorrow.
07/26/2007 (4:23 pm)
@EhrlichmannSorry I didn't contact yet, but I'll drop you an email tomorrow.
#5
@Ricardo: That would be awesome. :) We're going crazy with the bloated Create-Tab of our level builder. :)
07/26/2007 (10:01 pm)
Thanks for the answers!@Ricardo: That would be awesome. :) We're going crazy with the bloated Create-Tab of our level builder. :)
#6
I'm really interested about your manager (we're crumbling under the contents +_+), can you shoot me an email at benjamin.grauer [at] gmail [.com] ?
07/27/2007 (4:38 am)
@RicardoI'm really interested about your manager (we're crumbling under the contents +_+), can you shoot me an email at benjamin.grauer [at] gmail [.com] ?
#7
07/28/2007 (12:10 am)
Same here. :-) oliver.rendelmann at gmail com
#8
just in case you missed it, heres my mail info:
kaspalone at yahoo.com
kaspalone at gmail.com
thank you very much for your response.
07/28/2007 (1:54 am)
@Ricardo:just in case you missed it, heres my mail info:
kaspalone at yahoo.com
kaspalone at gmail.com
thank you very much for your response.
#9
07/29/2007 (2:49 pm)
Hey guys, I'm one day late but I'm sending you an email now.
#10
If you want or need more info, here's the thread:
http://www.garagegames.com/mg/forums/result.thread.php?qt=64750
07/29/2007 (3:21 pm)
I just sent the email, but I'd like to ask to someone from GG if it's possible to share the changes we did with the community, considering we did some major changes (to the point of elimination) of the common directory.If you want or need more info, here's the thread:
http://www.garagegames.com/mg/forums/result.thread.php?qt=64750
#11
08/03/2007 (3:03 am)
Hey guys, I was wondering if you received my email and if you can share an opinion regarding the procedure.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft