Game Development Community

Skybox shape..

by Barry Gallagher · in General Discussion · 07/22/2007 (7:23 pm) · 4 replies

Im trying to edit the skybox to make a fairly clear evening looking sky instead. I have a gradient from the bottom to top of the sidepanel skybox textures. I am using the same texture for all sides. I get this irritating issue where the sidepanels meet. The gradient doesnt match up properly even though all sides are using the same texture. Does Torqe's skybox use an odd shape?

Also what is the maximum size a skybox texture can be? ..is it hardcoded like terrain?

#1
07/23/2007 (8:14 pm)
You need to warp the lateral edges of the four side's of the boxes to change the prespective so you don't see the lines.

theGimp has a tool for it--> Filters, distorts, curve bend. do to all four.

I usaully do mine in 512x512, I did read you can go 1024x1024
#2
08/02/2007 (5:36 am)
Hi James,

That's an awesome tip about using the Gimp's curve bend. I've been trying to do some cartoon style skyboxes like the great ones in Minigolf Mania.

Could you share the exact curve bend parameters you set in the Gimp's curve bend window? IE where the control points should be in the 4x4 grid for correct perspective when imported?

Best regards,
Iain
#3
08/03/2007 (11:24 am)
img453.imageshack.us/img453/9854/curvebendtb3.jpg
Then flatten your layers.
I have found 1 of the book's I purchased has been a good refrence to go back on from time to time.
it did have some errors in it, and the members on the forum helped me sort them out. but over all it is a good refrence.
3D Game Programming All in One 2nd edition by Ken Finney
#4
08/06/2007 (2:00 am)
Works very well, thanks James!