Game Development Community

Problem with TGEA Demo

by Derry Bryson · in Torque Game Engine · 07/22/2007 (12:58 pm) · 12 replies

Hi, I'm a noob here and could use some help. I downloaded the TGEA demo. I must be doing something wrong, but the only editor I can get to come up is the the GUI editor (by pressing F10). I can go through the demo and see the features, but can't seem to actually do anything or test anything out. It says the demo contains everything but the source code, but I can't get it do anything. Can someone help?

#1
07/22/2007 (1:16 pm)
TGEA is not for noobs, basically. Need to learn TGE first before going "Advanced".

Try F11.
#2
07/22/2007 (1:23 pm)
Thanks for your response, Chris. While I'm a noob here, I'm an experienced programmer (20+ years C/C++) and would like to think I could handle TGEA. When I press F11, nothing happens. F1 gives me docs and no other F key (except F10) gives me anything.
#3
07/22/2007 (8:31 pm)
That's strange; F11 is the default key to raise the editor. Last time I checked out the demo it was working for me - are there any console warnings or errors after pressing F11? You can raise the console with the tilde key "~".
#4
07/23/2007 (7:43 am)
In the console it says the following when I press F11:

creator/editor/editor.cs (96): Unable to find object: 'Editor' attempting to call function 'close'
#5
07/23/2007 (8:03 am)
You have to be "in-game" for the editor to work, or in other words you need to have a mission open and running. You can't raise the world editor from the main menu. Just run the interactive walkthrough and then try hitting F11.
#6
07/23/2007 (7:08 pm)
Thanks Tim, that was it. The TGE demo works from the main menu and just loads a new mission.
#7
07/23/2007 (7:14 pm)
@Derry: Sorry for the misunderstanding. :) Figured you were one of the 100s of "noobs" who join up and jump right into TGEA and never touched anything like it before.
#8
07/23/2007 (8:34 pm)
@Chris: no need to appologize, I understand the noob problem and how frustrating it gets to those who hang out in the forums to help out. Plus, I jump right in and say I'm a noob! :) At any rate, I might end up using TGE anyway to support the older hardware. I love the more advanced rendering features and extended terrain, but I really want to support older hardware as well as the newer stuff.
#9
07/23/2007 (11:25 pm)
Quote:
The TGE demo works from the main menu and just loads a new mission.
That's probably what TGEA demo should do as well, unfortunately it's still a little rough around the edges.
#10
07/23/2007 (11:30 pm)
Actually, it's somewhat ironic, but a lot of feedback from users in TGE said that they wanted minimalistic starter kits, and since TGE-A is intended for advanced users instead of porting everything over, we laid out a very basic demo of Atlas, and left the rest for the user.

Unfortunately, people now want full on starter kits (which have been ported by the community from TGE, and can be downloaded via a resource or thread on the private forums, I don't honestly remember which).
#11
07/23/2007 (11:50 pm)
Lol, you just can't win sometimes can you Stephen. I myself prefer the minimalist approach however perhaps an exception could be made for the public demo, to make it easier for new comers to evaluate the product.
#12
08/09/2007 (7:51 am)
How do i make a landscape for my game then travel on because everything i do is a 2d screensaver type deal, should i be using a diffrent program(one thats easy for someone who doesnt have much of a clue about what there looking at).