Game Development Community

Nodes problems

by Associa · in Artist Corner · 07/20/2007 (12:56 pm) · 0 replies

Hello all.

Well, we are making a game, and whe had a certain issue with cast shadows of some characters that use some kind of alpha channel (glasses, jetpacs with IFL flames). Those charas do not cast shadows at all, and the alpha texture is not part of the body texture, they are completely diferent texture files.

So, whe tried to mount those objects onto the chara, using mount points.
So far, so good, but the problem is, the mount point does not folow the chara's animation. Whe we walk, the glass does not folow the head bounce, it only folow the body's translation trough the map.

I readed that we need CFGs files to indicate the mount point animation. I've tried to use the Orc's CFG as reference, but I didn't understood nothing. LOL.

Please, someone can light my path through the darkness?

Thanks in advance