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TGB - TGE relationship

by Palle M. Pedersen · in Torque Developer Network · 07/20/2007 (1:01 am) · 3 replies

I have not chosen game engine / builder yet, so I need to have this answered:

What is the relationship between TGB (builder)- TGE (engine)?
I suppose that TGB is a way to use the TGE.
But is it so, that development may start in TGB, and then later be taken to a more advanced level with TGE?
That is: is anything made with the editors put into some kind of code, that may later be edited?
Are the editors in any way two-way so that manual editing of code will be reflected if using the editors later?

Thanks in advance
Palle M. Pedersen,
Denmark

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  • #1
    07/20/2007 (4:37 am)
    TGB (Torque Game Builder) is an engine + editors for creating 2D games.
    TGE (Torque Game Engine) is a different* engine for creating 3D games and comes with it's own editors

    The editors are specific to the engine, and not compatible with each other e.g you cannot use TGB editors to modify a TGE game.

    As far as I'm aware both engines have demos available for download, and I suggest you take a look at each. I believe the TGB demo is limited to a 30 day trial, but it should be more than long enough to get a good understanding of the main differences between TGB and TGE.

    * Although TGB is based on TGE and has many similarities, to avoid confusion you may as well think of it as using a different engine.
    #2
    07/21/2007 (3:41 pm)
    It used to be said that TGB could be used as a UI-replacement for TGE. I don't know if that's still the case.
    #3
    07/23/2007 (6:32 am)
    It is now much more difficult to compile TGB and TGE together. It used to be a simple drop-in solution. I'm going to be heading back in that direction, however, so hopefully I can figure it out and post my findings.