Game Development Community

Export bug?

by Alex (Stalker) Sakablukow · in Constructor · 07/18/2007 (11:33 pm) · 1 replies

We have a problem with the constructor. We have large objects with 400-1200 brushes each, and if we export the object, in the game some faces "disappears"... but the constructor shows all of them.

Another problem: If i substract two complex "primitives" (like sphere and tube), it is the same error. The faces are shown in the Constructor, but some of them are missing in the game.

I work with TGE 1.4, but with TGE 1.5.2 its the same problem (have tested it).

Any idea about this?

#1
07/24/2007 (5:43 am)
Probably it's case of brushes intersecting. If you have too many intersections between same range brushes (details intersecting details, structural intersecting structural) it might happen that in place where they intersect you will have triangles or faces disappear. Solution is either marking one of them as detail or cutting them so that they are just touching each other and not intersecting. Hope it helps.