Game Development Community

Bug: Texture Scaling

by Perishingflames · in Constructor · 07/18/2007 (6:08 pm) · 4 replies

When I try to highlight all faces on a brush and change the texture scale for them all at once, it turns the brush to solid gray, and only works when I apply to each face individually.

#1
07/22/2007 (12:17 pm)
I can do that with only one face selected, and then I have to delete the brush to get the texture back to normal... :( -only sometimes Undo can do the trick....

And when shifting texture position, sometimes it says:
X 1.10757e+017 (Why should it be possible to move it this "accurately")
Y 32768 (why would I want to move the texture more than 100% in either direction?)

Anyway it messes up just like Pershingflames say, and at other times there are little gray specks in it too.

-It seems like the program tries to do an infinite zoom or something...
#2
09/16/2008 (9:16 am)
Has anyone looked into this?
#3
09/17/2008 (3:57 pm)
I Have looked into it. I have not fixed it, nor do I really know what is going on. It seems like there are multiple issues - there's the initial calculation that can get messed up, and then there's a user interface issue where there are two different ways to specify the texture parameters, and they mess each other up.
#4
09/18/2008 (8:46 am)
How about disabling the button to let people type it in, and maybe get that to work first?