Bug: Texture Scaling
by Perishingflames · in Constructor · 07/18/2007 (6:08 pm) · 4 replies
When I try to highlight all faces on a brush and change the texture scale for them all at once, it turns the brush to solid gray, and only works when I apply to each face individually.
About the author
#2
09/16/2008 (9:16 am)
Has anyone looked into this?
#3
09/17/2008 (3:57 pm)
I Have looked into it. I have not fixed it, nor do I really know what is going on. It seems like there are multiple issues - there's the initial calculation that can get messed up, and then there's a user interface issue where there are two different ways to specify the texture parameters, and they mess each other up.
#4
09/18/2008 (8:46 am)
How about disabling the button to let people type it in, and maybe get that to work first?
Torque 3D Owner Peter Pedersen
Wandering Willow
And when shifting texture position, sometimes it says:
X 1.10757e+017 (Why should it be possible to move it this "accurately")
Y 32768 (why would I want to move the texture more than 100% in either direction?)
Anyway it messes up just like Pershingflames say, and at other times there are little gray specks in it too.
-It seems like the program tries to do an infinite zoom or something...