GetSimTime or gameTimeElapsed?
by James Ford · in Torque X 2D · 07/18/2007 (10:41 am) · 3 replies
Is there a simple way to get the sim-time, or, the time in milliseconds that have elapsed since the game began?
I didn't see anything like that in Game.Instance.
I didn't see anything like that in Game.Instance.
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#2
03/23/2008 (11:23 pm)
Ah, how do we go about to implement this class into the project??
#3
Generally in C# everything IS included already. Its just a matter of adding any using statements you might need at the top. Find-in-files is your friend '-)
I haven't looked at TorqueX in a while so thats the best I can say.
03/23/2008 (11:44 pm)
Well that post was over a year old, sooo, things might be different in TorqueX2. Generally in C# everything IS included already. Its just a matter of adding any using statements you might need at the top. Find-in-files is your friend '-)
I haven't looked at TorqueX in a while so thats the best I can say.
Torque Owner Luke Larson
is what I think you want.