Glass
by Travis Vroman · in General Discussion · 08/02/2002 (10:03 am) · 3 replies
I want to include windows in my dif interiors, I'm using WC 3.3 to make them. I was wondering how to make a transparent texture and then place it into WC to make glassed-in windows that are compatible w/ Torque. Can anybody help me on this?
#2
Torque does not support transparency for .dif's ... there's a quick code hack, but it has serveral issues.
If you want windows you should make a .dts file containing the glass, and leave a hole open in your dif where you want the glass. Then in the map editor insert the .dts in your .dif
08/16/2002 (12:32 pm)
Do a search on the forums.. it has been said a dozen times before.Torque does not support transparency for .dif's ... there's a quick code hack, but it has serveral issues.
If you want windows you should make a .dts file containing the glass, and leave a hole open in your dif where you want the glass. Then in the map editor insert the .dts in your .dif
#3
08/18/2002 (12:49 pm)
As Ward says the insertion of a dts glass object is the best route to go, also you might consider that if you create a glassdebris.dts, include a damage node on the glass .dts im sure a programer could implement breaking glass through this, another approach could be similary used to create secret access to hidden rooms by using a damage capable dts for part of a wall, it would mean that your building/wc modeler worked closly with your dts modeler and programer. Might be something to think about.
Torque Owner Mike Kloss
http://www.valve-erc.com/resources/?page=tut_glass1
Good luck!