Game Development Community

What is constructor (as it relates to exporting)

by Erik Madison · in Constructor · 07/17/2007 (4:50 pm) · 0 replies

This may already be common knowledge; I really don't want to search forums that have been around since betas.
Also, I work _only_ in TGEA, so I'm not really able to easily test this with TGE...
I'm wondering about the built in dif exporter, that supports baked in .dts (at least it will soon in TGEA). I assume much of this is built into constructor.exe, and not the scripts. Or is it all in the engine.lib? I'd love to play with this, as well as take advantage of all the cleanups and optimizations of the dif format. However, it still is missing a few things I consider crucial (clip brushes, multi-triggers, nested triggers, doors, etc). All of these I can quite easily handle myself, and have done so a few times in map2dif. Will I still be able to adjust the new exporter? Where is it?