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How to reduce WheeledVehicle skidding

by Miguel · in Torque Game Engine · 07/17/2007 (7:49 am) · 3 replies

Which properties of the WheeledVehicleData datablock would allow me to reduce the skidding of the vehicles?

And finally, another question: the faster the vehicle is running, the most reduced is the steering, at a point the vehicle is unable to change its direction while it's running at full speed. how should I fix this?

Thanks in advance.,..

#1
07/21/2007 (2:41 am)
Have a look at the vehicles tire datablock. Currently I am using these values, but they are not tweaked.

staticFriction = 1.35;
kineticFriction = 1.35;

Also remember that the tires will not make the vehicle turn if they are not in contact with the ground, so if you find yourself airborne after a jump, turning won't help. So you might want to tweak the massCenter, mass and other values in the datablock to make sure you have more contact with the ground.
#2
07/21/2007 (9:14 am)
Couple more tips: also found the antiswayforce for the springs can impact the inertia a bit, as well as

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5840
#3
07/22/2007 (3:55 am)
Thanks to you all. All that tips work perfectly ;)