How to reduce WheeledVehicle skidding
by Miguel · in Torque Game Engine · 07/17/2007 (7:49 am) · 3 replies
Which properties of the WheeledVehicleData datablock would allow me to reduce the skidding of the vehicles?
And finally, another question: the faster the vehicle is running, the most reduced is the steering, at a point the vehicle is unable to change its direction while it's running at full speed. how should I fix this?
Thanks in advance.,..
And finally, another question: the faster the vehicle is running, the most reduced is the steering, at a point the vehicle is unable to change its direction while it's running at full speed. how should I fix this?
Thanks in advance.,..
#2
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5840
07/21/2007 (9:14 am)
Couple more tips: also found the antiswayforce for the springs can impact the inertia a bit, as well as www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5840
#3
07/22/2007 (3:55 am)
Thanks to you all. All that tips work perfectly ;)
Torque 3D Owner Mikael "soho"
staticFriction = 1.35;
kineticFriction = 1.35;
Also remember that the tires will not make the vehicle turn if they are not in contact with the ground, so if you find yourself airborne after a jump, turning won't help. So you might want to tweak the massCenter, mass and other values in the datablock to make sure you have more contact with the ground.