How to apply Cloaking, Fading and Hiding in TGEA
by ChenJian · in Torque Game Engine Advanced · 07/16/2007 (8:34 pm) · 1 replies
I am just studying this features with GPGT, and all this can work fine in TGE, but when trying them in TGEA, it seems as if TGEA does not support these features. Could someone give me some hint?
Thanks.
Thanks.
About the author
Torque 3D Owner Mark Dynna