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How to apply Cloaking, Fading and Hiding in TGEA

by ChenJian · in Torque Game Engine Advanced · 07/16/2007 (8:34 pm) · 1 replies

I am just studying this features with GPGT, and all this can work fine in TGE, but when trying them in TGEA, it seems as if TGEA does not support these features. Could someone give me some hint?
Thanks.

#1
07/17/2007 (8:44 am)
No I don't think they are working right now. A guy named Jeff Faust is working on the Alpha Fading effects for TGEA. He has a post or 2 about it around here if you look.